public override void Hit(List <LivingThing> enemys) { if (enemys.Count > 0) { AudioSource.PlayClipAtPoint(SwordHitAudioClip, Caster.transform.position); } else { AudioSource.PlayClipAtPoint(SwordMissAudioClip, Caster.transform.position); } foreach (LivingThing enemy in enemys) { enemy.TakeDamage(1, Caster); } Caster.ApplyBuff(Fervor.BaseInitialize(Caster), true); }