internal override void SetKey(byte[] key) { uint num = 1518500249u; uint num2 = 1859775393u; int num3 = 19; int num4 = 17; for (int i = 0; i < 24; i++) { for (int j = 0; j < 8; j++) { _Tm[i * 8 + j] = num; num += num2; _Tr[i * 8 + j] = num3; num3 = ((num3 + num4) & 0x1F); } } byte[] array = new byte[64]; key.CopyTo(array, 0); for (int k = 0; k < 8; k++) { _workingKey[k] = Pack.BE_To_UInt32(array, k * 4); } for (int l = 0; l < 12; l++) { int num5 = l * 2 * 8; uint[] workingKey; (workingKey = _workingKey)[6] = (workingKey[6] ^ Cast5Engine.F1(_workingKey[7], _Tm[num5], _Tr[num5])); (workingKey = _workingKey)[5] = (workingKey[5] ^ Cast5Engine.F2(_workingKey[6], _Tm[num5 + 1], _Tr[num5 + 1])); (workingKey = _workingKey)[4] = (workingKey[4] ^ Cast5Engine.F3(_workingKey[5], _Tm[num5 + 2], _Tr[num5 + 2])); (workingKey = _workingKey)[3] = (workingKey[3] ^ Cast5Engine.F1(_workingKey[4], _Tm[num5 + 3], _Tr[num5 + 3])); (workingKey = _workingKey)[2] = (workingKey[2] ^ Cast5Engine.F2(_workingKey[3], _Tm[num5 + 4], _Tr[num5 + 4])); (workingKey = _workingKey)[1] = (workingKey[1] ^ Cast5Engine.F3(_workingKey[2], _Tm[num5 + 5], _Tr[num5 + 5])); (workingKey = _workingKey)[0] = (workingKey[0] ^ Cast5Engine.F1(_workingKey[1], _Tm[num5 + 6], _Tr[num5 + 6])); (workingKey = _workingKey)[7] = (workingKey[7] ^ Cast5Engine.F2(_workingKey[0], _Tm[num5 + 7], _Tr[num5 + 7])); num5 = (l * 2 + 1) * 8; (workingKey = _workingKey)[6] = (workingKey[6] ^ Cast5Engine.F1(_workingKey[7], _Tm[num5], _Tr[num5])); (workingKey = _workingKey)[5] = (workingKey[5] ^ Cast5Engine.F2(_workingKey[6], _Tm[num5 + 1], _Tr[num5 + 1])); (workingKey = _workingKey)[4] = (workingKey[4] ^ Cast5Engine.F3(_workingKey[5], _Tm[num5 + 2], _Tr[num5 + 2])); (workingKey = _workingKey)[3] = (workingKey[3] ^ Cast5Engine.F1(_workingKey[4], _Tm[num5 + 3], _Tr[num5 + 3])); (workingKey = _workingKey)[2] = (workingKey[2] ^ Cast5Engine.F2(_workingKey[3], _Tm[num5 + 4], _Tr[num5 + 4])); (workingKey = _workingKey)[1] = (workingKey[1] ^ Cast5Engine.F3(_workingKey[2], _Tm[num5 + 5], _Tr[num5 + 5])); (workingKey = _workingKey)[0] = (workingKey[0] ^ Cast5Engine.F1(_workingKey[1], _Tm[num5 + 6], _Tr[num5 + 6])); (workingKey = _workingKey)[7] = (workingKey[7] ^ Cast5Engine.F2(_workingKey[0], _Tm[num5 + 7], _Tr[num5 + 7])); _Kr[l * 4] = (int)(_workingKey[0] & 0x1F); _Kr[l * 4 + 1] = (int)(_workingKey[2] & 0x1F); _Kr[l * 4 + 2] = (int)(_workingKey[4] & 0x1F); _Kr[l * 4 + 3] = (int)(_workingKey[6] & 0x1F); _Km[l * 4] = _workingKey[7]; _Km[l * 4 + 1] = _workingKey[5]; _Km[l * 4 + 2] = _workingKey[3]; _Km[l * 4 + 3] = _workingKey[1]; } }
private void CAST_Decipher(uint A, uint B, uint C, uint D, uint[] result) { for (int i = 0; i < 6; i++) { int num = (11 - i) * 4; C ^= Cast5Engine.F1(D, _Km[num], _Kr[num]); B ^= Cast5Engine.F2(C, _Km[num + 1], _Kr[num + 1]); A ^= Cast5Engine.F3(B, _Km[num + 2], _Kr[num + 2]); D ^= Cast5Engine.F1(A, _Km[num + 3], _Kr[num + 3]); } for (int j = 6; j < 12; j++) { int num2 = (11 - j) * 4; D ^= Cast5Engine.F1(A, _Km[num2 + 3], _Kr[num2 + 3]); A ^= Cast5Engine.F3(B, _Km[num2 + 2], _Kr[num2 + 2]); B ^= Cast5Engine.F2(C, _Km[num2 + 1], _Kr[num2 + 1]); C ^= Cast5Engine.F1(D, _Km[num2], _Kr[num2]); } result[0] = A; result[1] = B; result[2] = C; result[3] = D; }