void Purchase(Item bought) { GameObject thePlayer = GameObject.Find("CashHandlerObject"); CashHandler CH = thePlayer.GetComponent <CashHandler> (); CH.totalCash -= bought.cost; bought.count++; bought.cost = bought.cost * 2.1f; UpdateItems(); cHandler.CashSecond(); //START Change the Picture - Working counter = 0; foreach (Item i in ShopItems) { ItemScript scp = buttonItems[counter].GetComponent <ItemScript> (); scp.count.text = i.count.ToString(); if (i.count == 1) { scp.icon.sprite = one; } if (i.count == 2) { scp.icon.sprite = two; } if (i.count == 3) { scp.icon.sprite = three; } if (i.count == 4) { scp.icon.sprite = four; } if (i.count == 5) { scp.icon.sprite = five; } counter++; } //END Change the Picture - Working }
public PayrollProcessor() { _bankTransferProcessor = new BankTransferProcessor(); _cashHandler = new CashHandler(); _accountingManager = new AccountingManager(); }
public ChargeViewModel() { Cashes = new CashHandler().GetAll(); Currencies = new CurrencyHandler().GetAllActive(); }
public SellViewModel(User User) { Cashes = new CashHandler().GetUserCashes(User.ID); Currencies = new CurrencyHandler().GetAllActive(); }