private void DrawMostDefensiveUnit(Case c, CaseDrawer drawer)
 {
     if (c.HasUnits)
     {
         drawer.DrawMainItem((BitmapImage)FindResource(c.MostDefensiveUnit.Texture + "Big"));
     }
 }
 private void DrawCity(CaseDrawer drawer)
 {
     drawer.DrawMainItem((BitmapImage)FindResource(CityTexture));
 }
 private void DrawField(CaseDrawer drawer)
 {
     drawer.DrawMainItem((BitmapImage)FindResource(FieldTexture));
 }