private void DrawMostDefensiveUnit(Case c, CaseDrawer drawer) { if (c.HasUnits) { drawer.DrawMainItem((BitmapImage)FindResource(c.MostDefensiveUnit.Texture + "Big")); } }
private void DrawCity(CaseDrawer drawer) { drawer.DrawMainItem((BitmapImage)FindResource(CityTexture)); }
private void DrawField(CaseDrawer drawer) { drawer.DrawMainItem((BitmapImage)FindResource(FieldTexture)); }