Exemple #1
0
        public void EmptyAmmo()
        {
            Uzi[]     weapons  = new Uzi[10];
            Cartige[] cartiges = new Cartige[30];
            for (int i = 0; i < weapons.Length; i++)
            {
                weapons[i]       = new Uzi($"usi{i}");
                cartiges[i + 0]  = new Cartige(10); // 0--> 9
                cartiges[i + 10] = new Cartige(4);  // 10 --> 19
            }
            for (int x = 0; x < weapons.Length; x++)
            {
                weapons[x].Reaload(cartiges[x]);
                while (weapons[x].Shoot())
                {
                }
                weapons[x].Reaload(cartiges[x + 10]);
                while (weapons[x].Shoot())
                {
                }
            }

            /*
             *          if (new LinearSearch().Search(5, 1,2,3,4,5,7,8,9,1))
             *          {
             *              Console.WriteLine("Se encoontro el numero");
             *          }
             *          else {
             *              Console.WriteLine("Kyc");
             *          }
             *
             *          new LinearSearch().PrintUntil(5, 1, 2, 5, 4, 5, 7, 8, 5, 1);
             *      }
             */
        }
Exemple #2
0
 public void Reaload(Cartige ammo)
 {
     Rounds = ammo;
 }