public int[] leftFoodAmount = new int[5]; //남은 음식 양 private void Awake() { if (Instance == null) { Instance = this; } DontDestroyOnLoad(gameObject); }
void Start () { _carryDataObj = GameObject.FindWithTag("CarryData"); _create = false; if (_carryDataObj != null) { carryData = GameObject.FindWithTag("CarryData").GetComponent<CarryData>(); } else { Instantiate(carryDataPrefab, Vector3.zero, Quaternion.identity); carryData = GameObject.FindWithTag("CarryData").GetComponent<CarryData>(); initLoad = true; } }
void AutoLogin() { carryData = _carryDataObj.GetComponent<CarryData>(); if (carryData.username == "Master" && carryData.password == "") //Is MasterClient { this.gameObject.GetComponent<NetworkV2>().setAsMaster(); this.gameObject.GetComponent<Database>().MasterConnect(); if (carryData.destination != "FellnightPrisonLobby") this.gameObject.GetComponent<NetworkV2>().wait(10); } else //Is not MasterClient { Debug.Log("ControllerV2.AutoLogin().else"); healthPanel.SetActive(true); playerToon = PhotonNetwork.Instantiate("SkeletonPlayer", GameObject.FindGameObjectWithTag("Spawnpoint").transform.position, Quaternion.identity, 0); playerToon.GetComponent<PhotonView>().owner.name = carryData.username; uiController.GetComponent<MenuController>().setClear(true); } }