public void ServerDealCard() { Debug.Log("_players: " + _players.Count); for (int i = 0; i < _players.Count; i++) { Player player = _players[i]; List <CardStruct> cardList = _cardsMgr.GetCards(CardsMgr.INIT_HAVE_CARDS_NUMB); player.server_AddCard(cardList); player.Rpc_SetCardsNumb(player.HaveCards.Count); } _cardsMgr.CreateFirstCard(); }