public void TransformMat(Card_List material)
    {
        havematA = reque[(int)Material_C.Paper].cuanta >= idenC[(int)material].Material_Reque_Paper.cuanta;
        havematB = reque[(int)Material_C.Ink].cuanta >= idenC[(int)material].Material_Reque_Ink.cuanta;
        havematC = reque[(int)Material_C.Image].cuanta >= idenC[(int)material].Material_Reque_Image.cuanta;
        havematD = reque[(int)Material_C.Holo_Sheet].cuanta >= idenC[(int)material].Material_Reque_Holo.cuanta;
        havematE = reque[(int)Material_C.Golden_Edges].cuanta >= idenC[(int)material].Material_Reque_Gold.cuanta;

        if (havematA && havematB && havematC && havematD && havematE == true)
        {
            idenC[(int)material].check = Card_Status.Avaible;
            cardData[(int)material].gameObject.SetActive(false);

            AddMaterialequest(Material_C.Paper, idenC[(int)material].Material_Reque_Paper.cuanta);
            AddMaterialequest(Material_C.Ink, idenC[(int)material].Material_Reque_Ink.cuanta);
            AddMaterialequest(Material_C.Image, idenC[(int)material].Material_Reque_Image.cuanta);
            AddMaterialequest(Material_C.Holo_Sheet, idenC[(int)material].Material_Reque_Holo.cuanta);
            AddMaterialequest(Material_C.Golden_Edges, idenC[(int)material].Material_Reque_Gold.cuanta);
        }
    }
Exemple #2
0
 void Card7_Tapped(object sender, EventArgs args)
 {
     Card_List.Focus();
     selectedCard = "Card_7";
 }