Exemple #1
0
    public void OnClick_ChoiceCard(int ChoiceIndex)
    {
        assert.set(ChoiceIndex < 4);
        assert.set(ChoiceIndex >= 0);

        switch (CurStep)
        {
        case eCHOICE_STEP.None:
        {
            CurStep          = eCHOICE_STEP.ThrowSelect;
            ThrowSelectIndex = ChoiceIndex;

            Card_Base cardClass = CardList[ChoiceIndex];

            cardClass.SetCardView(PlayTypes.CardView.Back);
            cardClass.SetEnableSelectBtn(false);
            cardClass.ToTrump().SetEnableBackBtn(true);

            ThrowText.SetActive(false);
            OpenText.SetActive(true);
        }
        break;

        case eCHOICE_STEP.ThrowSelect:
        {
            if (ThrowSelectIndex == ChoiceIndex)
            {
                Card_Base cardClass = CardList[ChoiceIndex];
                cardClass.SetCardView(PlayTypes.CardView.Front);
                cardClass.SetEnableSelectBtn(true);
                cardClass.ToTrump().SetEnableBackBtn(false);

                ThrowText.SetActive(true);
                OpenText.SetActive(false);

                CurStep          = eCHOICE_STEP.None;
                ThrowSelectIndex = -1;
            }
            else
            {
                CurStep         = eCHOICE_STEP.ViewSelect;
                ViewSelectIndex = ChoiceIndex;

                // 버리고 나서의 선택카드 인덱싱 - 서버 전달 헷갈리지 말자
                if (ViewSelectIndex > ThrowSelectIndex)
                {
                    --ViewSelectIndex;
                }
                GameSingleton.GetPlay().ToSevenPoker().Send_ChoiceComplete(ThrowSelectIndex, ViewSelectIndex);
            }
        }
        break;
        }
    }
Exemple #2
0
    // ===========================================================================
    //
    //  Card
    //
    // ===========================================================================
    override public void AddCardClass(Card_Base cardClas)
    {
        base.AddCardClass(cardClas);

        if (GetPlayer().ToSevenPoker().IsMyPlayer() == true)
        {
            switch (CurStep)
            {
            case PlayTypes.SevenPokerStep.Begin:
            {
                cardClas.SetCardView(PlayTypes.CardView.Front);
            }
            break;
            }
        }
    }