Exemple #1
0
    protected virtual void PlaceCard(CardView card, int siblingIndex)
    {
        Zone prevZone = card.CurrentZone;

        if (siblingIndex == -1)
        {
            siblingIndex = cardsHolderTransform.childCount;
        }

        canTakeAwayCards = false;
        card.transform.SetParent(cardsHolderTransform);
        card.transform.SetSiblingIndex(siblingIndex);
        //card.lastPosition = Vector3.zero;

        card.SetLocallyFacingUp(false);

        UpdateCardsSortingOrder();
        UpdateCardsExSiblingIndex();

        if (!cardList.Contains(card))
        {
            cardList.Add(card);
            card.currentZoneObject = gameObject;
        }
        card.DroppedOnZone(this);

        if (prevZone != null && prevZone != (Zone)this)
        {
            prevZone.OnCardRemoved(card);
        }
        UnityEngine.Debug.Log(gameObject.name);
    }