void OnGameStart() { UIManager.Get().MsgOnScreen("游戏开始啦!"); AudioManager.Get().PlayBGM("1"); AudioManager.Get().PlaySound("GameMain/GameStart", 0.05f); CardSystem.Get().AddCard(new Slay()); CardSystem.Get().AddCard(new BattleHorn()); CardSystem.Get().AddCard(new HawkEye()); CardSystem.Get().AddCard(new Purify()); }
private void Awake() { width = (transform as RectTransform).rect.height; originalPosition = transform.position.y; CardSystem.Get().CardContent = Content; CardSystem.Get().SetCardsPanel(this); //Debug.Log(originalPosition); Vector3 po = transform.position; po.y = originalPosition - width * HideAmount; transform.position = po; }
public IEnumerator WaitForAnim_Down() { while (CardSystem.Get().Busy()) { yield return(new WaitForSeconds(0.5f)); } yield return(new WaitForSeconds(0.5f)); if (!OnMouse) { Anim_Down(1f); } }
public void AddCard() { CardSystem.Get().AddCard(new Slay()); }