// Use this for initialization void Start() { cardMoving = transform.GetComponent<CardMoving>(); XmlInitial(); UpdateText(); if(cardMoving!=null) cardMoving.BacklightShowHide(); }
public void Return() { if (used) { cardMoving = gameObject.AddComponent<CardMoving>(); gameObject.SetActive(true); transform.parent = GameObject.Find("HandZone").transform; DrawCard.Instance.clearUpHand(1); UpdateEffectText(); used = false; if(Effect.ContainsKey("ReturnOnce")) { RemoveEffect("ReturnOnce"); } EnergyManager.Instance.StartTurn -= this.Return; // cardMoving } }