public static string CardHandName(EvaluatorStrength es) { switch (es.HandType) { case Enums.HandType.StraightFlush: return("poker od " + CardModel.GetNormalize(es.WinCardList.First(), CardModel.NormalizeNominalSize.ONE)); case Enums.HandType.Straight: return("strit od " + CardModel.GetNormalizeNominal(es.WinCardList.First().Face, CardModel.NormalizeNominalSize.ONE)); case Enums.HandType.Flush: return("kolor " + CardModel.GetNormalizeSuit(es.WinCardList.First().Suit) + " do " + CardModel.GetNormalizeNominal(es.WinCardList.First().Face, CardModel.NormalizeNominalSize.ONE)); case Enums.HandType.FullHouse: var kList = es.WinCardList. GroupBy(g => g.Face). OrderBy(g => g.Count()). Select(g => new { Face = g.First().Face, Count = g.Count() }); return("fula " + CardModel.GetNormalizeNominal(kList.First().Face, CardModel.NormalizeNominalSize.MANY) + " na " + CardModel.GetNormalizeNominal(kList.Last().Face, CardModel.NormalizeNominalSize.MANY)); case Enums.HandType.FourOfAKind: return("czwórkę " + CardModel.GetNormalizeNominal(es.WinCardList.First().Face, CardModel.NormalizeNominalSize.MANY)); case Enums.HandType.ThreeOfAKind: return("trójkę " + CardModel.GetNormalizeNominal(es.WinCardList.First().Face, CardModel.NormalizeNominalSize.MANY)); case Enums.HandType.TwoPair: var pList = es.WinCardList. GroupBy(g => g.Face). OrderBy(g => g.Count()). Select(g => new { Face = g.First().Face, Count = g.Count() }); return("dwie pary, " + CardModel.GetNormalizeNominal(pList.First().Face, CardModel.NormalizeNominalSize.MANY) + " oraz " + CardModel.GetNormalizeNominal(pList.Last().Face, CardModel.NormalizeNominalSize.MANY)); case Enums.HandType.Pair: return("parę " + CardModel.GetNormalizeNominal(es.WinCardList.First().Face, CardModel.NormalizeNominalSize.MANY)); case Enums.HandType.HighCard: return("najwyższą kartę " + CardModel.GetNormalizeNominal(es.WinCardList.First().Face, CardModel.NormalizeNominalSize.ONE)); } return("---Błąd---"); }