Exemple #1
0
 private void Start()
 {
     player = GetComponent <PlayerStuff>();
     hud    = GameObject.Find("HUD").GetComponentInChildren <hudChange>();
     dia    = hud.GetComponentInChildren <DialogCentre>(true);
     if (cardMenu == null)
     {
         cardMenu = hud.GetComponentInChildren <CardMenu>();
     }
 }
Exemple #2
0
 public static void Refresh()
 {
     #if UNITY_EDITOR
     CardMenu.UpdateInspector();
     #endif
 }
Exemple #3
0
    private static void OpenWindow()
    {
        CardMenu window = GetWindow <CardMenu>();

        window.position = GUIHelper.GetEditorWindowRect().AlignCenter(700, 700);
    }
    // Use this for initialization
    void Start()
    {
        gameplay = this;

        _MainCamera = (Camera)gameObject.GetComponent("Camera");

        _SelectionListWindow = new SelectionListWindow(Screen.width / 2, Screen.height / 2 + 100);

        _AbilityManagerList = new SelectionListGenericWindow(Screen.width / 2, Screen.height / 2 + 100);

        _SelectionCardNameWindow = new SelectionCardNameWindow(Screen.width / 2 - 50, Screen.height / 2);
        _SelectionCardNameWindow.CreateCardList();
        _SelectionCardNameWindow.SetGame(this);

        _DecisionWindow = new DecisionWindow(Screen.width / 2, Screen.height / 2 + 100);
        _DecisionWindow.SetGame(this);

        _NotificationWindow = new NotificacionWindow(Screen.width / 2, Screen.height / 2 + 100);
        _NotificationWindow.SetGame(this);

        FromHandToBindList = new List<Card>();

        AttackedList = new List<Card>();

        UnitsCalled = new List<Card>();

        EnemySoulBlastQueue = new List<Card>();

        _PopupNumber = new PopupNumber();

        _MouseHelper = new MouseHelper(this);
        GameChat = new Chat();

        opponent = PlayerVariables.opponent;

        playerHand = new PlayerHand();
        enemyHand = new EnemyHand();

        field = new Field(this);
        enemyField = new EnemyField(this);
        guardZone = new GuardZone();
        guardZone.SetField(field);
        guardZone.SetEnemyField(enemyField);
        guardZone.SetGame(this);

        fieldInfo = new FieldInformation();
        EnemyFieldInfo = new EnemyFieldInformation();

        Data = new CardDataBase();
        List<CardInformation> tmpList = Data.GetAllCards();
        for(int i = 0; i < tmpList.Count; i++)
        {
            _SelectionCardNameWindow.AddNewNameToTheList(tmpList[i]);
        }

        //camera = (CameraPosition)GameObject.FindGameObjectWithTag("MainCamera").GetComponent("CameraPosition");
        //camera.SetLocation(CameraLocation.Hand);

        LoadPlayerDeck();
        LoadEnemyDeck();

        gamePhase = GamePhase.CHOOSE_VANGUARD;

        bDrawing = true;
        bIsCardSelectedFromHand = false;
        bPlayerTurn = false;

        bDriveAnimation = false;
        bChooseTriggerEffects = false;
        DriveCard = null;

        //Texture showed above a card when this is selected for an action (An attack, for instance)
        CardSelector = GameObject.FindGameObjectWithTag("CardSelector");
        _CardMenuHelper = (CardHelpMenu)GameObject.FindGameObjectWithTag("CardMenuHelper").GetComponent("CardHelpMenu");
        _GameHelper = (GameHelper)GameObject.FindGameObjectWithTag("GameHelper").GetComponent("GameHelper");

        bPlayerTurn = PlayerVariables.bFirstTurn;

        //ActivePopUpQuestion(playerDeck.DrawCard());
        _CardMenu = new CardMenu(this);

        _AbilityManager = new AbilityManager(this);
        _AbilityManagerExt = new AbilityManagerExt();

        _GameHelper.SetChat(GameChat);
        _GameHelper.SetGame(this);

        EnemyTurnStackedCards = new List<Card>();

        dummyUnitObject = new UnitObject();
        dummyUnitObject.SetGame(this);

        stateDynamicText = new DynamicText();
    }