void Start() { eventManager = gameObject.AddComponent <EventManager>(); EventManager.instance.RegisterListener <EndCollisionEvent>(this); entityManager = World.Active.EntityManager; spawner = gameObject.AddComponent <Spawner>(); //Debug.Log(cardLibrary[0].cardName + "," + cardLibrary[1].cardName + "," + cardLibrary[2].cardName + "," + cardLibrary[3].cardName); World.Active.GetExistingSystem <DrawSystem>().Enabled = true; World.Active.GetExistingSystem <CollisionDetectionSystem>().Enabled = true; World.Active.GetExistingSystem <ControlSystem>().Enabled = true; World.Active.GetExistingSystem <DeletionSystem>().Enabled = true; World.Active.GetExistingSystem <MovementSystem>().Enabled = true; World.Active.GetExistingSystem <PlayerValueSystem>().Enabled = true; World.Active.GetExistingSystem <QuadTreeSystem>().Enabled = true; World.Active.GetExistingSystem <BuffSystem>().Enabled = true; World.Active.GetExistingSystem <SpawnDelaySystem>().Enabled = true; World.Active.GetExistingSystem <RotationSystem>().Enabled = true; World.Active.GetExistingSystem <GravitySystem>().Enabled = true; World.Active.GetExistingSystem <QuadTreeDrawingSystem>().Enabled = true; //World.Active.GetExistingSystem<CollisionBoxDrawingSystem>().Enabled = true; //World.Active.GetExistingSystem<CollisionBoxDrawingSystem>().Enabled = true; //World.Active.GetExistingSystem<QuadTreeJobSystem>().Enabled = true; //World.Active.GetExistingSystem<QuadTreeJobDrawingSystem>().Enabled = true; cardLibrary = cl.GetAllByID(); PlayerEntity.Create(entityManager, new Vector2(-boundaryOffset, 0), new Vector2(0, 0), playerRadius, 1, maxHealth, maxMana, manaRegen, mesh2D, playDeck1.GetPrimary(), playerMat); PlayerEntity.Create(entityManager, new Vector2(boundaryOffset, 0), new Vector2(0, 0), playerRadius, 2, maxHealth, maxMana, manaRegen, mesh2D, playDeck2.GetPrimary(), playerMat); EventManager.instance.QueueEvent(new UIUpdateEvent(maxHealth, (int)maxMana, 1)); EventManager.instance.QueueEvent(new UIUpdateEvent(maxHealth, (int)maxMana, 2)); PlayerBoundaryEntity.Create(entityManager, new Vector2(boundaryOffset + boundarySize / 2, 0), new Vector2(-1, 0), mesh2D, vertPlayerBoundMat, 2); PlayerBoundaryEntity.Create(entityManager, new Vector2(boundaryOffset - boundarySize / 2, 0), new Vector2(1, 0), mesh2D, vertPlayerBoundMat, 2); PlayerBoundaryEntity.Create(entityManager, new Vector2(boundaryOffset, -boundarySize / 2), new Vector2(0, 1), mesh2D, horiPlayerBoundMat, 2); PlayerBoundaryEntity.Create(entityManager, new Vector2(boundaryOffset, boundarySize / 2), new Vector2(0, -1), mesh2D, horiPlayerBoundMat, 2); PlayerBoundaryEntity.Create(entityManager, new Vector2(-boundaryOffset - boundarySize / 2, 0), new Vector2(1, 0), mesh2D, vertPlayerBoundMat, 1); PlayerBoundaryEntity.Create(entityManager, new Vector2(-boundaryOffset + boundarySize / 2, 0), new Vector2(-1, 0), mesh2D, vertPlayerBoundMat, 1); PlayerBoundaryEntity.Create(entityManager, new Vector2(-boundaryOffset, -boundarySize / 2), new Vector2(0, 1), mesh2D, horiPlayerBoundMat, 1); PlayerBoundaryEntity.Create(entityManager, new Vector2(-boundaryOffset, boundarySize / 2), new Vector2(0, -1), mesh2D, horiPlayerBoundMat, 1); ProjectileBoundaryEntity.Create(entityManager, new Vector2(-2.5f * boundaryOffset, 0), new Vector2(1, 0), mesh2D, vertProjectileBoundMat, 20.0f, Color.clear); ProjectileBoundaryEntity.Create(entityManager, new Vector2(2.5f * boundaryOffset, 0), new Vector2(-1, 0), mesh2D, vertProjectileBoundMat, 20.0f, Color.clear); ProjectileBoundaryEntity.Create(entityManager, new Vector2(0, 1.5f * boundaryOffset), new Vector2(0, -1), mesh2D, horiProjectileBoundMat, 40.3f, Color.clear); ProjectileBoundaryEntity.Create(entityManager, new Vector2(0, 1.5f * -boundaryOffset), new Vector2(0, 1), mesh2D, horiProjectileBoundMat, 40.3f, Color.clear); CardEntity.Create(entityManager, new Vector2(0, -15f), 0, 0, 0, cardLibrary[0].manaCost, mesh2D, cardLibrary[0].getMaterial()); EventManager.instance.QueueEvent(new SoundEvent(playDeck1.GetPrimaryString(), "Intro")); EventManager.instance.QueueEvent(new SoundEvent(playDeck2.GetPrimaryString(), "Intro", 1f)); EventManager.instance.QueueEvent(new AnimatorEvent(2, "Intro")); EventManager.instance.QueueEvent(new AnimatorEvent(2, "Intro")); }
public bool AddCardtoHand(int cardID) { int nextSlot = FindOpenHandSlot(cardID); if (nextSlot != -1) { CardEntity.Create(entityManager, new Vector2(boundaryOffset - 7, -7.5f), cardID, nextSlot, 1, cl.GetAllByID()[cardID].manaCost, mesh2D, cl.GetAllByID()[cardID].getMaterial()); return(true); } else { return(false); } }