Exemple #1
0
    public List <CardFlipOut> hand;       // the cards in this player's hand

    // Add a card to the hand
    public CardFlipOut AddCard(CardFlipOut eCB)
    {
        if (hand == null)
        {
            hand = new List <CardFlipOut>();
        }

        // add the card to the hand
        hand.Add(eCB);

        /*
         * can use this for the score method
         * // sort the cards by rank using LINQ if this is a human
         * if (type == PlayerType.human)
         * {
         *  CardFlipOut[] cards = hand.ToArray();
         *
         *  // this is the LINQ call
         *  cards = cards.OrderBy(cd => cd.rank).ToArray();
         *
         *  hand = new List<CardFlipOut>(cards);
         *
         *  // the LINQ operations can be a slow, but since we're only doing it once every round, it's not an issue
         * }
         */

        eCB.SetSortingLayerName("10");
        eCB.eventualSortLayer = handSlotDef.layerName;

        FanHand();
        return(eCB);
    }
Exemple #2
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    public void DrawFirstTarget()
    {
        // flip up the first card from the dP
        CardFlipOut tCB = MoveToTarget(Draw());

        // set the CardFlipOut to call cbcallback on this FlipOut when it's done
        tCB.reportFinishTo = this.gameObject;
    }
Exemple #3
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    // this makes a new card the target
    public CardFlipOut MoveToDiscard(CardFlipOut tCB)
    {
        tCB.state = CBState.discard;
        discardPile.Add(tCB);
        tCB.SetSortingLayerName(layout.discardPile.layerName);
        tCB.SetSortOrder(discardPile.Count * 4);
        tCB.transform.localPosition = layout.discardPile.pos + Vector3.back / 2;

        return(tCB);
    }
Exemple #4
0
 // remove a card from the hand
 public CardFlipOut RemoveCard(CardFlipOut cb)
 {
     // if hand is null or doesnt contain cb, return null
     if (hand == null || !hand.Contains(cb))
     {
         return(null);
     }
     hand.Remove(cb);
     FanHand();
     return(cb);
 }
Exemple #5
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    // method veries that the card chosen can be played on the dP
    public bool ValidPlay(CardFlipOut cb)
    {
        // its valid if the rank is the same
        if (cb.rank == targetCard.rank)
        {
            return(true);
        }

        // its valid if the suit is the same
        if (cb.suit == targetCard.suit)
        {
            return(true);
        }

        // if neither
        return(false);
    }
Exemple #6
0
    // this makes a new card the target
    public CardFlipOut MoveToTarget(CardFlipOut tCB)
    {
        tCB.timeStart = 0;
        tCB.MoveTo(layout.discardPile.pos + Vector3.back);
        tCB.state  = CBState.toTarget;
        tCB.faceUp = true;

        tCB.SetSortingLayerName("10");
        tCB.eventualSortLayer = layout.target.layerName;
        if (targetCard != null)
        {
            MoveToDiscard(targetCard);
        }

        targetCard = tCB;

        return(tCB);
    }
Exemple #7
0
    public void CardClicked(CardFlipOut tCB)
    {
        if (CURRENT_PLAYER.type != PlayerType.human)
        {
            return;
        }

        if (phase == TurnPhase.waiting)
        {
            return;
        }

        switch (tCB.state)
        {
        case CBState.drawpile:
            // draw the top card
            CardFlipOut cb = CURRENT_PLAYER.AddCard(Draw());
            cb.callbackPlayer = CURRENT_PLAYER;
            Utils.tr("FlipOut: CardClicked()", "Draw", cb.name);
            phase = TurnPhase.waiting;
            break;

        case CBState.hand:
            // check to see whether the card is valid
            if (ValidPlay(tCB))
            {
                CURRENT_PLAYER.RemoveCard(tCB);
                MoveToTarget(tCB);
                tCB.callbackPlayer = CURRENT_PLAYER;
                Utils.tr("FlipOut:CardClicked()", "Play", tCB.name, targetCard.name + " is target");
                phase = TurnPhase.waiting;
            }
            else
            {
                // ignore but report when tried
                Utils.tr("FlipOut.CardClicked()", "Attempted to Play", tCB.name, targetCard.name + " is target");
            }
            break;
        }
    }
Exemple #8
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    // the draw function will pull asingle card from the drawPile and return it
    public CardFlipOut Draw()
    {
        CardFlipOut cd = drawPile[0];

        if (drawPile.Count == 0)
        {
            ArrangeDrawPile();
            // show the cards moving to drawPile
            float t = Time.time;
            foreach (CardFlipOut tCB in drawPile)
            {
                tCB.transform.localPosition = layout.discardPile.pos;
                tCB.callbackPlayer          = null;
                tCB.MoveTo(layout.drawPile.pos);
                tCB.timeStart         = t;
                t                    += 0.02f;
                tCB.state             = CBState.toDrawpile;
                tCB.eventualSortLayer = "0";
            }
        }

        drawPile.RemoveAt(0);
        return(cd);
    }
Exemple #9
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 // this callback is used by the last card to be dealt at the beginning
 public void CBCallback(CardFlipOut cb)
 {
     Utils.tr("FlipOut: CBCallback()", cb.name);
     StartGame();
 }
Exemple #10
0
 public void CBCallback(CardFlipOut tCB)
 {
     Utils.tr("Player.CBCallback()", tCB.name, "Player " + playerNum);
     FlipOut.S.PassTurn();
 }