Exemple #1
0
        private void Update()
        {
            if (_selectedCard != null)
            {
                Vector2      wp  = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                Ray2D        ray = new Ray2D(wp, Vector2.zero);
                RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction);

                if (hit.collider != null)
                {
                    var slot     = hit.transform.GetComponent <Slot>();
                    var building = hit.transform.GetComponent <Building>();

                    if (!slot.isAvailable)
                    {
                        // TODO :: 설치불가마우스
                    }

                    if (building != null)
                    {
                        // TODO :: Select Card가 BuildCard이면 안됌
                        if (_selectedCard.GetComponent <BuildCardEffect>() == null)
                        {
                            // TODO :: MouseCursor 변경
                        }
                    }
                    else if (slot != null)
                    {
                        // TODO :: Select Card가 BuildCard아니면 안됌
                        if (_selectedCard.GetComponent <BuildCardEffect>() != null)
                        {
                            // TODO :: MouseCursor 변경
                        }
                    }
                }
            }

            if (Input.GetMouseButtonDown(0))
            {
                Vector2      wp  = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                Ray2D        ray = new Ray2D(wp, Vector2.zero);
                RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction);

                if (hit.collider != null)
                {
                    if (_selectedCard != null)
                    {
                        var targetable = hit.transform.GetComponent <Targetable>();
                        if (targetable != null)
                        {
                            var buildCardEffect = _selectedCard.GetComponent <BuildCardEffect>();
                            var building        = targetable.transform.childCount;
                            var slot            = targetable.GetComponent <Slot>();

                            if (slot != null)
                            {
                                if (!slot.isAvailable)
                                {
                                    return;
                                }
                            }

                            if ((building <= 0 && buildCardEffect != null) || (building > 0 && buildCardEffect == null))
                            {
                                _selectedCard.SetTarget(targetable);
                                _playerHandManagement.ReAssignHands();
                                _selectedCard.Activate();
                                _selectedCard.GetComponent <CardUI>().ResetCardClick(true);
                            }
                        }
                        else
                        {
                            _selectedCard.GetComponent <CardUI>().ResetCardClick();
                        }
                    }
                }
                else if (_selectedCard != null)
                {
                    _selectedCard.GetComponent <CardUI>().ResetCardClick();
                }
            }
        }