Exemple #1
0
 public void Awake()
 {
     instance  = this;
     decksData = new List <CardData>();
     foreach (int cardNo in GameData.instance.deck)
     {
         decksData.Add(CardCreator.CreateCard(cardNo));
     }
 }
Exemple #2
0
        public override void Execution()
        {
            CardData card = CardCreator.CreateCard(cardNo);

            if (card != null)
            {
                CardManager.instance.CardMove(card, CardPos.Hand);
            }
        }
    public void StartPickUp()
    {
        c1 = CardCreator.GetRandomNormalCard();
        c2 = CardCreator.GetRandomNormalCard();
        c3 = CardCreator.GetRandomNormalCard();

        cardView1.SetCard(CardCreator.CreateCard(c1));
        cardView2.SetCard(CardCreator.CreateCard(c2));
        cardView3.SetCard(CardCreator.CreateCard(c3));
    }
    // Start is called before the first frame update
    void Start()
    {
        int         cardNum = 0;
        CardCreator cc      = gameManager.GetComponent <CardCreator>();

        for (int i = 1; i <= 12; i++)
        {
            GameObject newCard = cc.CreateCard(i, CardType.Default, new Vector3(transform.position.x, transform.position.y, transform.position.z - cardNum * stackOffset), transform.rotation);
            newCard.transform.parent = gameObject.transform;
            cards.Add(newCard);
            cardNum++;
        }
        for (int i = 0; i < 18; i++)
        {
            GameObject newCard = cc.CreateCard(0, CardType.Default, new Vector3(transform.position.x, transform.position.y, transform.position.z - cardNum * stackOffset), transform.rotation);
            newCard.transform.parent = gameObject.transform;
            cards.Add(newCard);
            cardNum++;
        }
    }
    public void StartPrepare()
    {
        foreach (int cardNo in GameData.instance.deck)
        {
            CardManager.instance.deck.Add(CardCreator.CreateCard(cardNo));
        }
        CardManager.instance.Shuffle();
        handCardNum = GameData.instance.handCardNum;

        foreach (CharData chara in allChar)
        {
            charViewUIControl.OpenCharViewUI(chara.charView);
        }
    }
Exemple #6
0
        public override void Execution()
        {
            CardData card = CardCreator.CreateCard(cardNo);

            if (card != null)
            {
                if (top)
                {
                    CardManager.instance.CardMove(card, CardPos.Deck, 1);
                }
                else
                {
                    CardManager.instance.CardMove(card, CardPos.Deck);
                }
            }
        }
    void Refresh()
    {
        int cardNo = CardCreator.GetRandomNormalCard();

        card1.SetCard(CardCreator.CreateCard(cardNo));
        int money = Random.Range(50, 80);

        price1           = money;
        buttonText1.text = price1.ToString() + "$";

        cardNo = CardCreator.GetRandomNormalCard();
        card2.SetCard(CardCreator.CreateCard(cardNo));
        money            = Random.Range(50, 80);
        price2           = money;
        buttonText2.text = price2.ToString() + "$";

        cardNo = CardCreator.GetRandomNormalCard();
        card3.SetCard(CardCreator.CreateCard(cardNo));
        money            = Random.Range(50, 80);
        price3           = money;
        buttonText3.text = price3.ToString() + "$";

        UpdateGood();
    }
Exemple #8
0
 private void SetUpImgToBaseCard(string _categoryKey, string _cardKey, Sprite sprite)
 {
     cardCreator.CreateCard(_cardKey, sprite);
     Signals.DeleteCardFromCategory.Invoke(categoryKey, _cardKey);
 }
Exemple #9
0
 public void AddCardToDeck(int cardNo)
 {
     GameData.instance.deck.Add(cardNo);
     decksData.Add(CardCreator.CreateCard(cardNo));
 }
 private Card GetRandomCard(AttackColorTypes type)
 {
     return(creator.CreateCard(type));
 }