Exemple #1
0
        public void StartNewRound_SecondPlayerCardWins_ShouldAddWinningsToSecondPlayerDeck()
        {
            var players     = InitializeTwoPlayerGame();
            var player1Card = new Card(Suit.Clubs, Rank.Five);
            var player2Card = new Card(Suit.Clubs, Rank.Nine);

            players[1].Deck = new List <Card>();
            var comparisonResult = new CardComparisonResult(player1Card, player2Card, ComparisonResult.SecondCardWins);
            var roundWinnings    = new List <Card>()
            {
                new Card(Suit.Diamonds, Rank.Jack), new Card(Suit.Hearts, Rank.Queen)
            };

            _mockGameRoundService.Setup(mgrs => mgrs.GetResultIfNotEnoughCardsToContinue(It.IsAny <CurrentRound>())).Returns((SingleCardPlayResult)null);
            _mockGameRoundService.Setup(mgrs => mgrs.AddCardFromAllPlayersToPot(It.IsAny <CurrentRound>()));
            _mockGameRoundService.Setup(mgrs => mgrs.GetCardDrawResult(It.IsAny <CurrentRound>())).Returns(comparisonResult);
            _mockGameRoundService.Setup(mgrs => mgrs.GetRoundWinnings(It.IsAny <CurrentRound>())).Returns(roundWinnings);

            var result = _warGameController.StartNewRound();

            _mockGameRoundService.Verify(mgrs => mgrs.GetRoundWinnings(It.IsAny <CurrentRound>()), Times.Once);
            foreach (var card in roundWinnings)
            {
                Assert.Contains(card, players[1].Deck);
            }
        }
Exemple #2
0
        public void ContinueRoundWithWar_WithEnoughCardsToPlay_ShouldAddCardsToPotTwice()
        {
            var players          = InitializeTwoPlayerGame();
            var comparisonResult = new CardComparisonResult(null, null, ComparisonResult.Tie);

            _mockGameRoundService.Setup(mgrs => mgrs.GetResultIfNotEnoughCardsToContinue(It.IsAny <CurrentRound>())).Returns((SingleCardPlayResult)null);
            _mockGameRoundService.Setup(mgrs => mgrs.AddCardFromAllPlayersToPot(It.IsAny <CurrentRound>()));
            _mockGameRoundService.Setup(mgrs => mgrs.GetCardDrawResult(It.IsAny <CurrentRound>())).Returns(comparisonResult);

            var result = _warGameController.ContinueRoundWithWar();

            _mockGameRoundService.Verify(mgrs => mgrs.AddCardFromAllPlayersToPot(It.IsAny <CurrentRound>()), Times.Exactly(2));
        }
Exemple #3
0
        public void StartNewRound_CardsAreTied_ShouldRequireWarRound()
        {
            var players          = InitializeTwoPlayerGame();
            var player1Card      = new Card(Suit.Clubs, Rank.Ace);
            var player2Card      = new Card(Suit.Clubs, Rank.Nine);
            var comparisonResult = new CardComparisonResult(player1Card, player2Card, ComparisonResult.Tie);

            _mockGameRoundService.Setup(mgrs => mgrs.GetResultIfNotEnoughCardsToContinue(It.IsAny <CurrentRound>())).Returns((SingleCardPlayResult)null);
            _mockGameRoundService.Setup(mgrs => mgrs.AddCardFromAllPlayersToPot(It.IsAny <CurrentRound>()));
            _mockGameRoundService.Setup(mgrs => mgrs.GetCardDrawResult(It.IsAny <CurrentRound>())).Returns(comparisonResult);

            var result = _warGameController.StartNewRound();

            _mockGameRoundService.Verify(mgrs => mgrs.GetCardDrawResult(It.IsAny <CurrentRound>()), Times.Once);
            Assert.IsTrue(result.IsWarRequired);
            Assert.AreEqual(player1Card, result.FirstPlayerCard);
            Assert.AreEqual(player2Card, result.SecondPlayerCard);
        }