Exemple #1
0
 public void OnCardClicked(object sender, EventArgs ev)
 {
     if (CardClicked != null)
     {
         CardClicked.Invoke(this, new IntEventArgs(Index));
     }
 }
Exemple #2
0
        public void Update(GameTime gameTime, InputHandler inputHandler)
        {
            _cardGraphics.Values.ToList().ForEach(card => card.Update(gameTime, inputHandler));

            if (inputHandler.ReleasedPoint.HasValue)
            {
                // Try detecting clicks on cards
                foreach (var card in _drawingOrder.Reverse <Common.Card>())
                {
                    // Skip cards of enemy players
                    if (!_clickableCards.Contains(card))
                    {
                        continue;
                    }

                    var cardGraphics = _cardGraphics[card];
                    if (cardGraphics.IsInDrawingArea(inputHandler.ReleasedPoint.Value))
                    {
                        CardClicked?.Invoke(this, new Common.CardEventArgs(card));
                        inputHandler.Reset(); // Prevent the click from being processed any further
                        return;               // Detecting one card is sufficient
                    }
                }
            }
        }
Exemple #3
0
    void Awake()
    {
        var button = background.gameObject.GetComponent <Button>();

        button.onClick.AddListener(new UnityAction(() =>
        {
            CardClicked?.Invoke(this, new CardClickedEventArgs(this, Details));
        }));
    }
    void Awake()
    {
        audioSource = GetComponent <MusicBehaviour>();

        foreach (var card in pool)
        {
            card.CardClicked += (s, e) =>
            {
                CardClicked?.Invoke(this, e);
            };
        }
    }
        public void HandleInput()
        {
            if (!Input.GetMouseButtonDown(0))
            {
                return;
            }
            // if (_animator.IsAnimating) return;

            var  hit = Physics2D.Raycast(_mainCamera.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
            Card card;

            if (hit.collider != null && (card = hit.collider.GetComponent <Card>()) != null)
            {
                CardClicked?.Invoke(this, new CardEventArgs(card));
            }
        }
Exemple #6
0
 private void Card_CardClicked(object sender, IntEventArgs e)
 {
     CardClicked?.Invoke(this, new IntEventArgs(e.EventData));
 }
Exemple #7
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 private void FireCardClickedEvent(UniqueDisplayCard card) => CardClicked?.Invoke(card);
Exemple #8
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 private void OnCardClicked(Card card)
 {
     CardClicked?.Invoke(card);
 }