private void OnClassify(ClassifyTopLevelMultiple classify, string data)
    {
        processingImage = false;

        if (classify != null)
        {
            Debug.Log("WebCamRecognition" + " images processed: " + classify.images_processed);

            //foreach (ClassifyTopLevelSingle image in classify.images)
            {
                if (classify.images_processed >= 1 && classify.images.Length >= 1)
                {
                    ClassifyTopLevelSingle image = classify.images [0];

                    Debug.Log("WebCamRecognition" + " \tsource_url: " + image.source_url + ", resolved_url: " + image.resolved_url);

                    CardClassResult result = new CardClassResult();

                    foreach (ClassifyPerClassifier classifier in image.classifiers)
                    {
                        Debug.Log("WebCamRecognition" + " \t\tclassifier_id: " + classifier.classifier_id + ", name: " + classifier.name);
                        if (classifier.name == "suicide_king")
                        {
                            foreach (ClassResult classResult in classifier.classes)
                            {
                                result.AddResult(classResult.m_class, classResult.score);
                                Debug.Log("WebCamRecognition" + " \t\t\tclass: " + classResult.m_class + ", score: " + classResult.score + ", type_hierarchy: " + classResult.type_hierarchy);
                            }
                        }

                        InferWatsonResult(result);
                    }
                }
                else
                {
                    tryAgainGameObj.SetActive(true);
                }
            }
        }
        else
        {
            Debug.Log("WebCamRecognition" + " Classification failed!");
            tryAgainGameObj.SetActive(true);
        }
    }
    private void InferWatsonResult(CardClassResult result)
    {
        int maxIndex = 0;

        double maxScore = 0;

        for (int i = 0; i < result.QueenScore.Length; ++i)
        {
            if (result.QueenScore [i] > maxScore)
            {
                maxIndex = i;
                maxScore = result.QueenScore [i];
            }
        }

        if (maxScore > 0)
        {
            EnableQueen((QueenIndex)maxIndex);
        }

        // result.QueenScore
        result = null;
    }