// Start is called before the first frame update void Start() { InGameInstance = this; m_curGameState = eGameState.Ready; theBase = FindObjectOfType <BaseSceneManager>(); theSound = FindObjectOfType <SoundManager>(); theFade = FindObjectOfType <FadeManager>(); theCamera = FindObjectOfType <CameraManager>(); theCardInfo = FindObjectOfType <MyCardInfo>(); theBuyList = FindObjectOfType <CardBuyList>(); m_myCard = new List <GameObject>(); ani = GetComponent <Animator>(); m_shopBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickShopBtn(); }); m_settingBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickSettingBtn(); }); m_optionBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickOptionBtn(); }); m_backToInGameBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickBackToInGameBtn(); }); m_backToLobbyBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickExitToLobbyBtn(); }); m_skipReadyForPlayBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickSkipReady(); }); }
void Start() { theInGame = FindObjectOfType <InGameManager>(); theBuyList = FindObjectOfType <CardBuyList>(); }