internal SpellAndTrapCard(string cardName, CardAttributeOrType attributeOrType, Icon ico, string cardDescription, long cardNumber, Texture bi)
 {
     CardName        = cardName;
     Icon            = ico;
     Attribute       = attributeOrType;
     CardDescription = cardDescription;
     CardNumber      = cardNumber;
     CardImage       = bi;
 }
 internal SpellAndTrapCard(string cardName, CardAttributeOrType attributeOrType, Icon ico, string cardDescription, long cardNumber, BitmapImage bi)
 {
     c.setCardName(cardName);
     m_icon = ico;
     c.setAttributeOrType(attributeOrType);
     c.setCardDescrip(cardDescription);
     c.setCardNumb(cardNumber);
     m_isPlayed = false;
     c.setBitmapImage(bi);
 }
 internal MonsterCard(string cardName, int cardLevel, CardAttributeOrType attributeOrType, string cardType, int attackPoints, int defensePoints, string cardDescription, long cardNumber, bool isPendulum, bool isXyz, bool isSynchro, bool isSynchroTuner, bool isFusion, bool isRitual, Texture bi)
 {
     CardName        = cardName;
     Type            = cardType;
     AttackPoints    = attackPoints;
     DefensePoints   = defensePoints;
     Attribute       = attributeOrType;
     CardDescription = cardDescription;
     CardNumber      = cardNumber;
     Level           = cardLevel;
     Pendulum        = isPendulum;
     XYZ             = isXyz;
     Synchro         = isSynchro;
     SynchroTuner    = isSynchroTuner;
     FacePosition    = Face.Down;
     Mode            = Mode.Defense;
     CardImage       = bi;
     CanAttack       = false;
 }
 internal MonsterCard(string cardName, int cardLevel, CardAttributeOrType attributeOrType, string cardType, int attackPoints, int defensePoints, string cardDescription, long cardNumber, bool isPendulum, bool isXyz, bool isSynchro, bool isSynchroTuner, bool isFusion, bool isRitual, BitmapImage bi)
 {
     c.setCardName(cardName);
     m_type          = cardType;
     m_attackPoints  = attackPoints;
     m_defensePoints = defensePoints;
     c.setAttributeOrType(attributeOrType);
     c.setCardDescrip(cardDescription);
     c.setCardNumb(cardNumber);
     m_level          = cardLevel;
     m_isPendulum     = isPendulum;
     m_isXyz          = isXyz;
     m_isSynchro      = isSynchro;
     m_isSynchroTuner = isSynchroTuner;
     m_isFlipped      = false;
     m_Mode           = Mode.Attack;
     facePosition     = Face.Down;
     c.setBitmapImage(bi);
     canAttack = false;
 }
Exemple #5
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 internal void setAttributeOrType(CardAttributeOrType s)
 {
     m_attribute = s;
 }