public void WriteCorrectNumOfLines() { CardArtDb.Write(_tempXml, CreateSampleDefs()); var lineCount = File.ReadAllLines(_tempXml).Length; Assert.AreEqual(31, lineCount); }
private void SaveChanges() { var imgX = Canvas.GetLeft(ImgBase); var imgY = Canvas.GetTop(ImgBase); var rect = new Rectangle(); rect.Width = (int)Math.Round(512 / _imgScale); rect.Height = (int)Math.Round(117 / _imgScale); rect.X = (int)Math.Round((imgX * -1) / _imgScale); var yFlip = (int)Math.Round((197.5 - imgY) / _imgScale); rect.Y = (int)Math.Round(512.0 - rect.Height - yFlip); var original = _barContext.GetRectangle(); if (original != rect) { // rectangles are different save changes _barContext.SetRectangle(rect); _barContext.Save(); StatusWrite($"Changes saved {_barContext.CardId}"); // write the changes to the mapfile CardArtDb.Write(_mapFile, CardArtDb.Defs); } }
private void BtnMapBrowse_Click(object sender, RoutedEventArgs e) { var filepath = string.Empty; VistaOpenFileDialog dialog = new VistaOpenFileDialog(); dialog.Title = "Select a folder"; if ((bool)dialog.ShowDialog()) { filepath = dialog.FileName; } if (!string.IsNullOrEmpty(filepath)) { CardArtDb.Read(filepath); _fileList.UpdateBars(); LoadFile(_fileList.Current); LblMapFile.Content = filepath; _mapFile = filepath; } }
public static void Extract(CardArtExtractorOptions opts) { ValidateDirectories(opts.OutputDir, opts.HearthstoneDir); // Init set and type filters List <CardSet> includeSets = CardEnumConverter.SetIds(opts.Sets); List <CardType> includeTypes = CardEnumConverter.TypeIds(opts.Types); // Load card data from hearthstonejson LoadCardData(GetPatchVersion(opts.HearthstoneDir)); // If a map file was supplied, use that instead of parsing cards files CardArtDefs defs = null; if (File.Exists(opts.MapFile)) { Logger.Log(LogLevel.INFO, "using map file: {0}", opts.MapFile); CardArtDb.Read(opts.MapFile); var loadedPatch = CardArtDb.GamePatch; var currentPatch = GetPatchVersion(opts.HearthstoneDir).ToString(); if (loadedPatch != currentPatch) { Console.WriteLine("Map file patch mismatch, attempting merge: {0} != {1}", loadedPatch, currentPatch); var current = LoadCardDefs(opts.HearthstoneDir); var loaded = CardArtDb.Defs; foreach (var item in current.Cards) { // replace any missing coords, from map defs if possible if (!item.HasBarCoords() && CardArtDb.All.ContainsKey(item.Id)) { var bar = CardArtDb.All[item.Id].GetMaterial(MaterialType.CardBar); if (bar != null) { item.AddMaterial( bar.GetTransform(TransformType.Standard), bar.GetTransform(TransformType.Shader), MaterialType.CardBar); } } } defs = current; } else { defs = CardArtDb.Defs; } } else { // map file not found, using default method Logger.Log(LogLevel.WARN, "map file not found: {0}", opts.MapFile); defs = LoadCardDefs(opts.HearthstoneDir); } // Create the list of cards we want to output List <ArtCard> filteredCards = null; if (opts.NoFiltering) { // don't use default filter, or option filters, just return all filteredCards = defs.Cards.Where(x => CardDb.All.ContainsKey(x.Id)).ToList(); } else if (includeSets.Count > 0 || includeTypes.Count > 0) { // filter db list using options var filteredDb = CardDb.FilterBy(includeSets, includeTypes); // filter art card defs by only including those in filteredDb filteredCards = defs.Cards.Where(x => filteredDb.ContainsKey(x.Id)).ToList(); } else { // filter art card defs by only including those that are in the default filtered db filteredCards = defs.Cards.Where(x => CardDb.Filtered.ContainsKey(x.Id)).ToList(); } Logger.Log("Filtered art cards: " + filteredCards.Count); // get all textures (cardtextures<n>.unity3d) var textureFiles = new List <string>(Directory.GetFiles(_hsDataPath, "cardtextures?.unity3d")); // First pass over texture bundles, collect texture path data var textureRefs = LoadTextureInfo(textureFiles); // Add shared bundles to texture list (shared<n>.unity3d) textureFiles.AddRange(Directory.GetFiles(_hsDataPath, "shared?.unity3d")); // Extract all the texture files using the refs and required cards var tb = new TexturesBundle(textureFiles, opts); var bundleMap = tb.Extract(textureRefs, filteredCards); // Update the cardartdb with found bundle names, and save if (opts.SaveMapFile) { UpdateAndSaveCardArtDefs(bundleMap, defs, opts.OutputDir); } }
public static void ClassInitialize(TestContext testContext) { CardArtDb.Read(@"Data\cardartdefs.xml"); _db = CardArtDb.All; _tempXml = @"Data\writetest.xml"; }