// Use this for initialization
 new void Start()
 {
     Size = HandSize;
     base.Start();
     Destination = Discard.gDiscard;
     CardActions.Add((CardData c) => c.ApplyEffects());
 }
 public override void Start()
 {
     Display = GetComponent <CardDisplay>();
     for (int i = 0; i < Size; ++i)
     {
         Cards.Add(null);
     }
     CardActions.Add((CardData c) => Move(c));
 }