// Use this for initialization new void Start() { Size = HandSize; base.Start(); Destination = Discard.gDiscard; CardActions.Add((CardData c) => c.ApplyEffects()); }
public override void Start() { Display = GetComponent <CardDisplay>(); for (int i = 0; i < Size; ++i) { Cards.Add(null); } CardActions.Add((CardData c) => Move(c)); }