//=============================================
    //создать новую фигуру на базе фигуры из очереди (взять из нее каркас и типы камней)
    //queueFigura - каркас + типы квадратов (без графики)
    public void Create_Figura(OneQueueFigura queueFigura, Transform parent)
    {
        carcas_type = queueFigura.carcas_type;
        carcas      = queueFigura.carcas;
        //myUtils.console_log(carcas_type, carcas);
        //создание фигуры по центру плашки
        Vector2 min       = new Vector2((float)carcas.getMinD(0), (float)carcas.getMinD(1));
        Vector2 pt_center = new Vector2((float)GameConstants.AREA_WIDTH / 2f, -min.y + (float)GameConstants.AREA_VISUAL_HEIGHT);

        for (int i = 0; i < carcas.numPoints; i++)
        {
            int       type   = queueFigura.squaresList[i].type;
            float     dx     = GameConstants.AREA_START.x + ((float)carcas.coords[i, 0] + pt_center.x + 0.5f) * GameConstants.AREA_SQUARE_SIZE.x;
            float     dy     = GameConstants.AREA_START.y + ((float)carcas.coords[i, 1] + pt_center.y + 0.5f) * GameConstants.AREA_SQUARE_SIZE.y;
            OneSquare square = myUtils.create_OneSquare(new Vector3(dx, dy, 0f), parent, GameConstants.AREA_SQUARE_SCALE, type, GameConstants.sANIM_BASE);
            squaresList.Add(square);
        }
        coords = new Vector2Int(
            Mathf.RoundToInt(pt_center.x),
            Mathf.RoundToInt(pt_center.y)
            );
        delta                        = new Vector2(0f, 0f);
        last_move_time               = 0f;
        rotate_index                 = 0;
        flagFastSpeed                = false;
        figure_area_acept_time       = 0;
        anti_click_space_first_frame = true;
    }
Exemple #2
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    //=============================================
    // конструктор
    public void Create_Queue_Figura(CarcasType type, Transform parent)
    {
        carcas_type = type;
        carcas      = FiguraCarcasesList.get_Carcas_byType(carcas_type);
        // создание плашки
        DestroyGraphicsObjects();
        plashka = (GameObject)Instantiate(Resources.Load(GameConstants.PREFAB_PLASHKA), parent); //, parent
        plashka.transform.SetParent(parent);
        plashka.transform.localPosition = new Vector3(0f, 0f, 0f);                               //localPosition  GameConstants.QUEUE_ITEM_HEIGHT / 2f
        plashka.GetComponent <SpriteRenderer>().maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
        //plashka.transform.localScale = GameConstants.PLASHKA_SCALE;
        //Animator anim = prefab.GetComponent<Animator>();
        //anim.runtimeAnimatorController = (RuntimeAnimatorController)Instantiate(Resources.Load(animation)) as RuntimeAnimatorController;
        //anim.Play("Idle");

        //создание фигуры по центру плашки
        Vector2 min  = new Vector2((float)carcas.getMinD(0), (float)carcas.getMinD(1));
        Vector2 size = new Vector2((float)carcas.getMaxD(0) - min.x + 1f, (float)carcas.getMaxD(1) - min.y + 1f);

        //Ширина плашки = 5 x Ширина квадрата , поэтому  crd =  Xn-Xmin - FIGURA_WIDTH/2 +  1/2
        //Высота плашки = 3.9 x Высоты квадрата
        for (int i = 0; i < carcas.numPoints; i++)
        {
            float dx = (0.5f - min.x - size.x / 2f + (float)carcas.coords[i, 0]) * GameConstants.QUEUE_SQUARE_SIZE.x;    //f - maxwidth
            float dy = (0.45f - min.y - size.y / 2f + (float)carcas.coords[i, 1]) * GameConstants.QUEUE_SQUARE_SIZE.y;
            //myUtils.console_log(dx, dy);
            OneSquare square = myUtils.create_OneSquare(new Vector3(dx, dy, 0f), plashka.transform, GameConstants.QUEUE_SQUARE_SCALE, -1, GameConstants.sANIM_BASE);
            squaresList.Add(square);
        }
        //plashka.transform.localPosition = plashka.transform.localPosition + new Vector3(0f, GameConstants.QUEUE_ITEM_HEIGHT/2f, 0f);  //localPosition
    }
    private void Awake()
    {
        gameArea       = FindObjectOfType <GameArea>();       // GetComponent
        gameController = FindObjectOfType <GameController>(); // GetComponent

        carcas_type = CarcasType.empty;
        carcas      = null;
        squaresList = new List <OneSquare>();
    }
    //=========================================
    //добавить случайную фигуру в конец очереди
    public void Add_Random_Figura()
    {
        CarcasType carcase_type = FiguraCarcasesList.get_RandomCarcasType();
        //myUtils.console_log("random carcase_type =", carcase_type);
        Vector3        crd     = new Vector3(0f, -top_point_y - GameConstants.QUEUE_START.y - (float)figures_Queue.Count * GameConstants.QUEUE_ITEM_HEIGHT, 0f);
        OneQueueFigura qfigura = new OneQueueFigura();
        Transform      parent  = GameObject.FindGameObjectWithTag("queue_figures").GetComponent <Transform>();

        qfigura.Create_Queue_Figura(carcase_type, parent);
        qfigura.MoveTo(crd);
        figures_Queue.Add(qfigura);
    }
 //=============================================
 //удалить квадраты фигуры
 public void delete_Figura()
 {
     if (squaresList.Count > 0)
     {
         while (squaresList.Count > 0)
         {
             Destroy(squaresList[0].brick);
             squaresList.RemoveAt(0);
         }
     }
     carcas_type = CarcasType.empty;
 }
    //получить каркас фигуры по ключу с данной ротацией (0..3 = 0,90,180,270)
    public static FiguraCarcas get_Carcas_byType(CarcasType key, int rotate = 0)
    {
        rotate = rotate % 4;
        FiguraCarcas        baseCarcas = null;
        List <FiguraCarcas> carcas     = new List <FiguraCarcas>();

        //myUtils.console_log("figura key =", key);
        switch (key)
        {
        case CarcasType.skoba_l:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, 1 }, { -1, 0 }, { 0, 0 }, { 1, 0 }
            });
            break;

        case CarcasType.skoba_r:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, 0 }, { 0, 0 }, { 1, 0 }, { 1, 1 },
            });
            break;

        case CarcasType.zigzag_l:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, -1 }, { 0, -1 }, { 0, 0 }, { 1, 0 }
            });
            break;

        case CarcasType.zigzag_r:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, 1 }, { 0, 1 }, { 0, 0 }, { 1, 0 }
            });
            break;

        case CarcasType.halfcros:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, 0 }, { 0, 0 }, { 1, 0 }, { 0, 1 }
            });
            break;

        case CarcasType.line_h:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, 0 }, { 0, 0 }, { 1, 0 }, { 2, 0 }
            });
            break;

        case CarcasType.sector:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, -1 }, { 0, 0 }, { 1, 0 }, { 2, -1 }
            });
            break;

        case CarcasType.duga_l:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, -1 }, { 0, 0 }, { 1, 0 }, { 2, 0 }
            });
            break;

        case CarcasType.duga_r:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, 1 }, { 0, 0 }, { 1, 0 }, { 2, 0 }
            });
            break;

        case CarcasType.circle:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 }
            });
            break;

        case CarcasType.check_l:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { -1, 0 }, { 0, -1 }, { 1, 0 }, { 2, 1 }
            });
            break;

        case CarcasType.check_r:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { 1, 0 }, { 0, -1 }, { -1, 0 }, { -2, 1 }
            });
            break;

        case CarcasType.lomanaya:
            baseCarcas = new FiguraCarcas(4, new int[4, 2] {
                { 1, 0 }, { 0, -1 }, { -1, 0 }, { -2, -1 }
            });
            break;

        case CarcasType.square:
        default:
            carcas.Add(new FiguraCarcas(4, new int[4, 2] {
                { 0, 1 }, { 0, 0 }, { -1, 0 }, { -1, 1 }
            }));
            carcas.Add(new FiguraCarcas(4, new int[4, 2] {
                { 0, 0 }, { -1, 0 }, { -1, 1 }, { 0, 1 }
            }));
            carcas.Add(new FiguraCarcas(4, new int[4, 2] {
                { -1, 0 }, { -1, 1 }, { 0, 1 }, { 0, 0 }
            }));
            carcas.Add(new FiguraCarcas(4, new int[4, 2] {
                { -1, 1 }, { 0, 1 }, { 0, 0 }, { -1, 0 }
            }));
            break;
        }

        if (key != CarcasType.square)
        {
            carcas.Add(baseCarcas);
            baseCarcas = RotateCarcas(baseCarcas, GameConstants.DIR_RIGHT);
            carcas.Add(baseCarcas);
            baseCarcas = RotateCarcas(baseCarcas, GameConstants.DIR_RIGHT);
            carcas.Add(baseCarcas);
            baseCarcas = RotateCarcas(baseCarcas, GameConstants.DIR_RIGHT);
            carcas.Add(baseCarcas);
        }

        return(carcas[rotate]);
    }
 public CarcaseChance(int _c, CarcasType _t)
 {
     chance = _c;
     type   = _t;
 }