Exemple #1
0
        public static CaravanAI MakeCaravan(IEnumerable <Pawn> pawns, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready, Color color, bool showNeeds = false, bool showSocial = false, bool useFood = false, bool showItems = false)
        {
            if (startingTile < 0 && addToWorldPawnsIfNotAlready)
            {
                Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded.");
            }
            tmpPawns.Clear();
            tmpPawns.AddRange(pawns);
            CaravanAI caravan = (CaravanAI)WorldObjectMaker.MakeWorldObject(MoreEvents.Events.WorldObjectsDefOfLocal.CaravanAI);

            if (startingTile >= 0)
            {
                caravan.Tile = startingTile;
            }
            caravan.SetFaction(faction);
            if (startingTile >= 0)
            {
                Find.WorldObjects.Add(caravan);
            }
            for (int i = 0; i < tmpPawns.Count; i++)
            {
                Pawn pawn = tmpPawns[i];
                if (pawn.Dead)
                {
                    Log.Warning("Tried to form a caravan with a dead pawn " + pawn);
                    continue;
                }

                caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready);
                if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn())
                {
                    Find.WorldPawns.PassToWorld(pawn);
                }
            }
            caravan.Name = CaravanNameGenerator.GenerateCaravanName(caravan);
            tmpPawns.Clear();
            caravan.SetUniqueId(Find.UniqueIDsManager.GetNextCaravanID());

            caravan.ShowSocial = showSocial;
            caravan.ShowNeeds  = showNeeds;
            caravan.UseFood    = useFood;
            caravan.ShowItems  = showItems;

            caravan.CaravanColor = color;

            return(caravan);
        }
Exemple #2
0
        /// <summary>
        /// Create VehicleCaravan on World Map
        /// </summary>
        /// <param name="pawns"></param>
        /// <param name="faction"></param>
        /// <param name="startingTile"></param>
        /// <param name="addToWorldPawnsIfNotAlready"></param>
        /// <returns></returns>
        public static VehicleCaravan MakeVehicleCaravan(IEnumerable <Pawn> pawns, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready)
        {
            if (startingTile < 0 && addToWorldPawnsIfNotAlready)
            {
                Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded.");
            }
            List <Pawn> tmpPawns = new List <Pawn>();

            tmpPawns.AddRange(pawns);

            VehicleCaravan caravan = (VehicleCaravan)WorldObjectMaker.MakeWorldObject(WorldObjectDefOfVehicles.VehicleCaravan);

            if (startingTile >= 0)
            {
                caravan.Tile = startingTile;
            }
            caravan.SetFaction(faction);
            if (startingTile >= 0)
            {
                Find.WorldObjects.Add(caravan);
            }
            for (int i = 0; i < tmpPawns.Count; i++)
            {
                Pawn pawn = tmpPawns[i];
                if (pawn.Dead)
                {
                    Log.Warning("Tried to form a caravan with a dead pawn " + pawn);
                }
                else
                {
                    caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready);
                    if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn())
                    {
                        Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Decide);
                    }
                }
            }
            caravan.Name = CaravanNameGenerator.GenerateCaravanName(caravan);
            caravan.SetUniqueId(Find.UniqueIDsManager.GetNextCaravanID());
            return(caravan);
        }