public static CaravanAI MakeCaravan(IEnumerable <Pawn> pawns, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready, Color color, bool showNeeds = false, bool showSocial = false, bool useFood = false, bool showItems = false) { if (startingTile < 0 && addToWorldPawnsIfNotAlready) { Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded."); } tmpPawns.Clear(); tmpPawns.AddRange(pawns); CaravanAI caravan = (CaravanAI)WorldObjectMaker.MakeWorldObject(MoreEvents.Events.WorldObjectsDefOfLocal.CaravanAI); if (startingTile >= 0) { caravan.Tile = startingTile; } caravan.SetFaction(faction); if (startingTile >= 0) { Find.WorldObjects.Add(caravan); } for (int i = 0; i < tmpPawns.Count; i++) { Pawn pawn = tmpPawns[i]; if (pawn.Dead) { Log.Warning("Tried to form a caravan with a dead pawn " + pawn); continue; } caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready); if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn()) { Find.WorldPawns.PassToWorld(pawn); } } caravan.Name = CaravanNameGenerator.GenerateCaravanName(caravan); tmpPawns.Clear(); caravan.SetUniqueId(Find.UniqueIDsManager.GetNextCaravanID()); caravan.ShowSocial = showSocial; caravan.ShowNeeds = showNeeds; caravan.UseFood = useFood; caravan.ShowItems = showItems; caravan.CaravanColor = color; return(caravan); }
/// <summary> /// Create VehicleCaravan on World Map /// </summary> /// <param name="pawns"></param> /// <param name="faction"></param> /// <param name="startingTile"></param> /// <param name="addToWorldPawnsIfNotAlready"></param> /// <returns></returns> public static VehicleCaravan MakeVehicleCaravan(IEnumerable <Pawn> pawns, Faction faction, int startingTile, bool addToWorldPawnsIfNotAlready) { if (startingTile < 0 && addToWorldPawnsIfNotAlready) { Log.Warning("Tried to create a caravan but chose not to spawn a caravan but pass pawns to world. This can cause bugs because pawns can be discarded."); } List <Pawn> tmpPawns = new List <Pawn>(); tmpPawns.AddRange(pawns); VehicleCaravan caravan = (VehicleCaravan)WorldObjectMaker.MakeWorldObject(WorldObjectDefOfVehicles.VehicleCaravan); if (startingTile >= 0) { caravan.Tile = startingTile; } caravan.SetFaction(faction); if (startingTile >= 0) { Find.WorldObjects.Add(caravan); } for (int i = 0; i < tmpPawns.Count; i++) { Pawn pawn = tmpPawns[i]; if (pawn.Dead) { Log.Warning("Tried to form a caravan with a dead pawn " + pawn); } else { caravan.AddPawn(pawn, addToWorldPawnsIfNotAlready); if (addToWorldPawnsIfNotAlready && !pawn.IsWorldPawn()) { Find.WorldPawns.PassToWorld(pawn, PawnDiscardDecideMode.Decide); } } } caravan.Name = CaravanNameGenerator.GenerateCaravanName(caravan); caravan.SetUniqueId(Find.UniqueIDsManager.GetNextCaravanID()); return(caravan); }