// Update is called once per frame void Update() { if (carSphere == null) { carSphere = PlayerController.i.controlling.GetComponent <CarController>().carSphere; } cam.fieldOfView = Mathf.Lerp(cam.fieldOfView, startFOV + (carSphere.XZVelocityMagnitude * fovVelocityFac), Time.deltaTime * smooth); }
void Update() { if (carSphere == null) { carSphere = PlayerController.i.controlling.GetComponent <CarController>().carSphere; } float speed = carSphere.XZVelocityMagnitude / speedDivider; animator.SetFloat("Speed", Mathf.Lerp(animator.GetFloat("Speed"), speed, smooth * Time.deltaTime)); }
private CarBalltreeMeshes CreateBalltreeMeshes(CRBalltreeAsset btAsset) { CarBalltreeMeshes btMeshes = new CarBalltreeMeshes(); CarSphere[] arrSphere = btAsset.LeafSpheres; int arrSphere_size = arrSphere.Length; for (uint i = 0; i < arrSphere_size; i++) { CarSphere sphere = arrSphere[i]; btMeshes.AddSphere(CarColor.ColorBasic42(i), sphere.center_, sphere.radius_); } btMeshes.FinishAddingSpheres(); return(btMeshes); }
// Update is called once per frame void Update() { if (carSphere == null) { carSphere = PlayerController.i.controlling.GetComponent <CarController>().carSphere; } // Needle float targetNeedleRotation = (carSphere.XZVelocityMagnitude / maxVelocity) * (needleMaxRot - needleMinRot) + needleMinRot; needle.localRotation = Quaternion.Lerp(needle.localRotation, Quaternion.Euler(needle.localEulerAngles.x, targetNeedleRotation, needle.localEulerAngles.z), Time.deltaTime * needleSmooth); // Body float targetBodyRotation = (carSphere.XZVelocityMagnitude / maxVelocity) * (bodyMaxRot - bodyMinRot) + bodyMinRot; transform.localRotation = Quaternion.Lerp(transform.localRotation, Quaternion.Euler(targetBodyRotation, transform.localEulerAngles.y, transform.localEulerAngles.z), Time.deltaTime * bodySmooth); }
protected override void OnControllableChange(PlayerControllable controllable) { staticOffset = controllable.cameraStaticOffset; carSphere = controllable.GetComponent <CarController>().carSphere; }