MFCSPeedRegulator(ICar car, CarSimulator.CarModel carModel) { Car = car; CarModel = carModel; RegisterModelForSteeringEvents(); ModelThread = new Thread(ContinousCarSimulation); ModelThread.Start(); }
private void Awake() { res = GetComponent <RealisticEngineSound>(); carSimulator = GetComponent <CarSimulator>(); wheels = GetComponentsInChildren <WheelJoint2D>(); if (EndSceneSequenceManager.Instance != null) { EndSceneSequenceManager.Instance.Van = this; } }