Exemple #1
0
 public void SelectSkin(string skinId)
 {
     if (CarNode == null)
     {
         _selectSkinLater = true;
         _selectSkin      = skinId;
     }
     else
     {
         CarNode?.SelectSkin(DeviceContextHolder, skinId);
     }
 }
Exemple #2
0
        public async Task SetCarAsync(CarDescription car, string skinId   = Kn5RenderableCar.DefaultSkin,
                                      CancellationToken cancellationToken = default(CancellationToken))
        {
            ClearBeforeChangingCar();
            GC.Collect();
            GC.WaitForPendingFinalizers();

            try {
                _loadingCar = car;

                if (_carWrapper == null)
                {
                    _car = car;
                    return;
                }

                if (car == null)
                {
                    ClearExisting();
                    CarNode         = null;
                    _carBoundingBox = null;
                    _car            = null;
                    Scene.UpdateBoundingBox();
                    return;
                }

                Kn5RenderableCar loaded = null;

                var previous = _previousCars.FirstOrDefault(x => x.Id == car.MainKn5File);
                if (previous != null)
                {
                    _previousCars.Remove(previous);

                    ClearExisting();
                    _carWrapper.AddRange(previous.Objects);
                    _car   = car;
                    loaded = previous.Objects.OfType <Kn5RenderableCar>().First();
                    CopyValues(loaded, CarNode);
                    CarNode         = loaded;
                    _carBoundingBox = null;

                    if (_selectSkinLater)
                    {
                        CarNode.SelectSkin(DeviceContextHolder, _selectSkin);
                        _selectSkinLater = false;
                    }
                    else
                    {
                        CarNode.SelectSkin(DeviceContextHolder, skinId);
                    }
                    Scene.UpdateBoundingBox();
                    return;
                }

                await car.LoadAsync();

                if (cancellationToken.IsCancellationRequested)
                {
                    return;
                }

                await Task.Run(() => {
                    loaded = new Kn5RenderableCar(car, Matrix.Identity, _selectSkinLater ? _selectSkin : skinId,
                                                  asyncTexturesLoading: AsyncTexturesLoading, asyncOverrideTexturesLoading: AsyncOverridesLoading,
                                                  allowSkinnedObjects: AllowSkinnedObjects);
                    _selectSkinLater = false;
                    if (cancellationToken.IsCancellationRequested)
                    {
                        return;
                    }

                    CopyValues(loaded, CarNode);
                    if (cancellationToken.IsCancellationRequested)
                    {
                        return;
                    }

                    loaded.Draw(DeviceContextHolder, null, SpecialRenderMode.InitializeOnly);
                });

                if (cancellationToken.IsCancellationRequested || _loadingCar != car)
                {
                    loaded?.Dispose();
                    return;
                }

                ClearExisting();

                _carWrapper.Add(loaded);
                ExtendCar(loaded, _carWrapper);

                _car            = car;
                _selectSkin     = null;
                CarNode         = loaded;
                _carBoundingBox = null;

                IsDirty = true;
                Scene.UpdateBoundingBox();
            } catch (Exception e) {
                MessageBox.Show(e.ToString());
                throw;
            } finally {
                if (ReferenceEquals(_loadingCar, car))
                {
                    _loadingCar = null;
                }
            }
        }
Exemple #3
0
        public void SetCar(CarDescription car, string skinId = Kn5RenderableCar.DefaultSkin)
        {
            ClearBeforeChangingCar();

            try {
                _loadingCar = car;

                if (_carWrapper == null)
                {
                    _car = car;
                    return;
                }

                if (car == null)
                {
                    ClearExisting();
                    CarNode         = null;
                    _carBoundingBox = null;
                    _car            = null;
                    Scene.UpdateBoundingBox();
                    return;
                }

                Kn5RenderableCar loaded;

                var previous = _previousCars.FirstOrDefault(x => x.Id == car.MainKn5File);
                if (previous != null)
                {
                    _previousCars.Remove(previous);

                    ClearExisting();
                    _carWrapper.AddRange(previous.Objects);
                    _car   = car;
                    loaded = previous.Objects.OfType <Kn5RenderableCar>().First();
                    CopyValues(loaded, CarNode);
                    CarNode         = loaded;
                    _carBoundingBox = null;

                    if (_selectSkinLater)
                    {
                        CarNode.SelectSkin(DeviceContextHolder, _selectSkin);
                        _selectSkinLater = false;
                    }
                    else
                    {
                        CarNode.SelectSkin(DeviceContextHolder, skinId);
                    }
                    Scene.UpdateBoundingBox();
                    return;
                }

                loaded = new Kn5RenderableCar(car, Matrix.Identity, _selectSkinLater ? _selectSkin : skinId,
                                              asyncTexturesLoading: AsyncTexturesLoading, asyncOverrideTexturesLoading: AsyncOverridesLoading,
                                              allowSkinnedObjects: AllowSkinnedObjects);
                _selectSkinLater = false;
                CopyValues(loaded, CarNode);

                ClearExisting();

                _carWrapper.Add(loaded);
                ExtendCar(loaded, _carWrapper);

                _car            = car;
                _selectSkin     = null;
                CarNode         = loaded;
                _carBoundingBox = null;

                IsDirty = true;
                Scene.UpdateBoundingBox();
            } catch (Exception e) {
                MessageBox.Show(e.ToString());
                throw;
            } finally {
                if (ReferenceEquals(_loadingCar, car))
                {
                    _loadingCar = null;
                }
            }
        }