Exemple #1
0
 public void Spawn()
 {
     if (isSpawned == false)
     {
         Vector3 destinationDirection = nextWaypoint.transform.position - transform.position;
         spawnedObject    = Instantiate(prefab, transform.position, Quaternion.LookRotation(destinationDirection));
         isSpawned        = true;
         spawnedTransform = spawnedObject.GetComponent <Transform>();
         CarMovement carMovement = spawnedObject.GetComponent <CarMovement>();
         carMovement.CurrentWaypoint(nextWaypoint);
     }
 }