private void OnTriggerEnter2D(Collider2D other) { carEntity.Stop(); carEntity.enabled = false; endCanvas.SetActive(true); int score = ZTools.GradeManager.Instance.originScore; if (score < 70) { text.text = "FAILURE"; text.color = Color.red; } else { text.text = "SUCCESS"; } for (int i = 0; i < checkTasks.Length; i++) { if (!checkTasks[i].isCheck) { text.text = "FAILURE"; text.color = Color.red; } } text.DOFade(1, 0.3f); text.rectTransform.DOAnchorPosY(0, 0.3f); }