private void Strategy_Boost()
        {
            if (!Is_On_Line() && CarEnemy.Car.CoverDistance < CarPlayer.Car.CoverDistance)
            {
                if (CarEnemy.Car.CurentBoostCharge >= CarEnemy.Car.MaxBoostCharge)
                {
                    _boostFlag = true;
                }

                if (CarEnemy.Car.CurentBoostCharge <= 0)
                {
                    _boostFlag = false;
                }

                CarEnemy.Boost(_boostFlag);
            }
            else
            {
                CarEnemy.Boost(false);
            }

            // sound animation boost off after overtake
            if (!Is_On_Line() && (CarEnemy.Car.CoverDistance > CarPlayer.Car.CoverDistance && _boostFlag))
            {
                _boostFlag = false;
                CarEnemy.At_Overtake();
            }
        }
        private void Strategy_Rotate()
        {
            if (Is_On_Line() && (CarEnemy.Car.CoverDistance < CarPlayer.Car.CoverDistance))
            {
                if ((CarEnemy.CollisionObject.Top < CarPlayer.CollisionObject.Top) &&
                    (CarEnemy.Top + CarEnemy.CollisionObject.Height * 0.8F >= _leftBoardTop))
                {
                    CarEnemy.Rotate_Left();
                }
                else if ((CarEnemy.CollisionObject.Top + CarEnemy.CollisionObject.Height * 0.8F <= _leftBoardTop) &&
                         (CarEnemy.CollisionObject.Top + CarEnemy.CollisionObject.Height * 1.2F >= _rightBoardTop))
                {
                    CarEnemy.Rotate_Right();
                }

                if ((CarEnemy.CollisionObject.Top > CarPlayer.CollisionObject.Top) &&
                    (CarEnemy.CollisionObject.Top + CarEnemy.CollisionObject.Height * 1.2F <= _rightBoardTop))
                {
                    CarEnemy.Rotate_Right();
                }
                else if ((CarEnemy.CollisionObject.Top + CarEnemy.CollisionObject.Height * 0.8F <= _leftBoardTop) &&
                         (CarEnemy.CollisionObject.Top + CarEnemy.CollisionObject.Height * 1.2F >= _rightBoardTop))
                {
                    CarEnemy.Rotate_Left();
                }
            }

            if (!Is_On_Horizontal() && !Is_On_Line() && (CarEnemy.Car.CoverDistance > CarPlayer.Car.CoverDistance))
            {
                if ((CarEnemy.Top + CarEnemy.Height * _rand.Next(1, 20) > CarPlayer.Top + CarPlayer.Height) &&
                    (CarEnemy.Top + CarEnemy.Height * 0.8F > _leftBoardTop))
                {
                    CarEnemy.Rotate_Left();
                }
                else if (CarEnemy.Top + CarEnemy.Height * 0.8F <= _leftBoardTop)
                {
                    CarEnemy.Rotate_Right();
                }

                if ((CarEnemy.Top + _rand.Next(1, 20) < CarPlayer.Top) &&
                    (CarEnemy.Top + CarEnemy.Height * 1.2F < _rightBoardTop))
                {
                    CarEnemy.Rotate_Right();
                }
                else if (CarEnemy.Top + CarEnemy.Height * 1.2F >= _rightBoardTop)
                {
                    CarEnemy.Rotate_Left();
                }
            }
        }
 private void Strategy_Speed()
 {
     if (Is_On_Line() &&
         (CarPlayer.Car.CoverDistance - CarEnemy.Car.CoverDistance < CarPlayer.Width * 2) && // дать рандомное значение привязанное к экрану
         (CarPlayer.Car.CoverDistance - CarEnemy.Car.CoverDistance > 0))
     {
         CarEnemy.Minus_Speed();
         CarEnemy.Boost(false);
     }
     else
     {
         CarEnemy.Plus_Speed();
     }
 }