// Use this for initialization void Start() { cc = GetComponent <CarControlScipt>(); nn = new NeuralNetwork(amount * 2 + outputs, neuronsInHiddenLayer, outputs); rayCasts = new List <GameObject>(); prevOutput = new double[outputs]; for (int i = 0; i < outputs; i++) { prevOutput[i] = 0; } for (int i = 0; i < amount; i++) { GameObject newRay = Instantiate(rayCast) as GameObject; newRay.transform.SetParent(this.transform); newRay.transform.Rotate(0, angle / amount * i - angle / 2 + transform.rotation.y + 90, 0); newRay.transform.position = transform.position + transform.forward * 3f; newRay.GetComponentInChildren <ShooterRayCast>().parentCar = this.gameObject; rayCasts.Add(newRay); } double[] w = nn.GetWeights(); for (int i = 0; i < w.Length; i++) { //Debug.Log(w[i]); } }
// Use this for initialization void Start() { nn = GetComponent <Core>(); cc = GetComponent <CarControlScipt>(); gatesIds = new List <int>(); Renderer renderer = GetComponent <Renderer>(); renderer.material.color = new Color(0.1f, 0.1f, 1f); }