public static CaptureBiome GetCaptureBiome(int biomeChoice) { switch (biomeChoice) { case 1: return(CaptureBiome.GetPurityForPlayer()); case 2: return(CaptureBiome.Styles.Corruption); case 3: return(CaptureBiome.Styles.Jungle); case 4: return(CaptureBiome.Styles.Hallow); case 5: return(CaptureBiome.Styles.Snow); case 6: return(CaptureBiome.Styles.Desert); case 7: return(CaptureBiome.Styles.DirtLayer); case 8: return(CaptureBiome.Styles.RockLayer); case 9: return(CaptureBiome.Styles.BloodMoon); case 10: return(CaptureBiome.Styles.UndergroundDesert); case 11: return(CaptureBiome.Styles.Ocean); case 12: return(CaptureBiome.Styles.Mushroom); default: return(CaptureBiome.GetBiomeByLocation() ?? CaptureBiome.GetBiomeByWater() ?? CaptureBiome.GetPurityForPlayer()); } }