public void SetData(LevelVo info, CapsuleBattleModel battleModel) { _info = info; _battleModel = battleModel; _battleModel.FilterCard(); ResetMiddleHeroCard(); transform.Find("BgTop/NeedStrengthText").GetComponent <Text>().text = I18NManager.Get("Battle_SuperStarViewNeedStrengthText", ViewUtil.AbilitiesToString(info.Abilitys)); transform.Find("BgTop/Panel/Original/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Glamour/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Popularity/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Sing/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Dancing/ValueText").GetComponent <Text>().text = "0"; transform.Find("BgTop/Panel/Willpower/ValueText").GetComponent <Text>().text = "0"; _smallCardList.RefreshCells(); _smallCardList.totalCount = _battleModel.UserCardList.Count; }
private void OnTabClick(GameObject go) { switch (go.name) { case "AllBtn": _battleModel.FilterCard(); break; case "OriginalBtn": _battleModel.FilterCard((int)AbilityPB.Composing); break; case "GlamourBtn": _battleModel.FilterCard((int)AbilityPB.Charm); break; case "PopularityBtn": _battleModel.FilterCard((int)AbilityPB.Popularity); break; case "SingBtn": _battleModel.FilterCard((int)AbilityPB.Singing); break; case "DanceBtn": _battleModel.FilterCard((int)AbilityPB.Dancing); break; case "WillpowerBtn": _battleModel.FilterCard((int)AbilityPB.Perseverance); break; } _smallCardList.RefreshCells(); _smallCardList.totalCount = _battleModel.UserCardList.Count; }