public void MultiPlayer()
 {
     CharacterStoredInfo.instance.singlePlayer = false;
     Invoke("SetCharSelectionActive", 0.5f);
     Canvas_Start.SetActive(false);
     Canvas_Options.SetActive(false);
     Canvas_CharacterSelection.SetActive(true);
 }
Exemple #2
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 public void RestartMenus()
 {
     Canvas_Start.SetActive(false);
     Canvas_Options.SetActive(false);
     Canvas_HowToPlay.SetActive(false);
     Canvas_CharacterSelection.SetActive(false);
     SceneManager.LoadScene("MainMenu");
 }
 // Start is called before the first frame update
 void Start()
 {
     Canvas_Start.SetActive(true);
     Canvas_Options.SetActive(false);
     Canvas_HowToPlay.SetActive(false);
     Canvas_Credits.SetActive(false);
     Canvas_CharacterSelection.SetActive(false);
     CharacterStoredInfo.instance.night = 0;
     CharacterStoredInfo.instance.day   = 0;
 }