Exemple #1
0
 public static void HideDeckCanvasUnit()
 {
     foreach (var item in m_CanvanUnitBG)
     {
         if (item.Key.Layer == 4)
         {
             CanvasUnitBG bg = item.Value;
             bg.SetCanvasUnitState(CanvasUnitState.Normal);
         }
     }
 }
Exemple #2
0
 /// <summary>
 /// 设定格子背景
 /// </summary>
 public static void SetGridBgState(Int2 grid, CanvasUnitState state, bool bClearAllBgNorml)
 {
     if (m_CanvanUnitBG.ContainsKey(grid) == true)
     {
         CanvasUnitBG bk = m_CanvanUnitBG[grid];
         if (bk != null)
         {
             bk.SetCanvasUnitState(state);
         }
     }
 }
Exemple #3
0
 /// <summary>
 /// 状态背景加入管理
 /// </summary>
 public static void JoinCanvasUnitBk(Int2 pos, CanvasUnitBG bk)
 {
     if (/*RGrid == null ||*/ bk == null)
     {
         return;
     }
     if (m_CanvanUnitBG.ContainsKey(pos) == false)
     {
         m_CanvanUnitBG.Add(pos, bk);
     }
 }
Exemple #4
0
    public void LoadCanvasBox()
    {
        CanvasUnitBG unitBg = TouchMoveManager.GetCanvasUnitBG(Int2.zero);

        if (unitBg)
        {
            m_GoCanvasBox = GameObjectLoader.LoadPath("Prefabs/Others/", "CanvasBox", WndManager.GetWndRoot().transform);
            Vector3 worldPos = unitBg.transform.position;
            NGUIUtil.Set3DUIPos(m_GoCanvasBox, worldPos);
        }
    }
Exemple #5
0
 /// <summary>
 /// 设置全部背景状态(目前未被使用)
 /// </summary>
 public static void SetAllGridBgStates(Int2 l, CanvasUnitState state, bool bClearAllBgNorml)
 {
     if (bClearAllBgNorml)
     {
         SetAllGridBgStates(CanvasUnitState.Normal);
     }
     if (m_CanvanUnitBG.ContainsKey(l) == true)
     {
         CanvasUnitBG bk = m_CanvanUnitBG[l];
         if (bk != null)
         {
             bk.SetCanvasUnitState(state);
         }
     }
 }
Exemple #6
0
    /// <summary>
    /// 加载船的画布表现
    /// </summary>
    public static void LoadShipCanvans(int shipDesignID)
    {
        Transform parent = GetLifeMBornNode(true);

        if (parent != null)
        {
            GameObjectLoader.LoadPath("Prefabs/Others/", "PlaneCollider", parent);
            Int2      n2Pos     = new Int2(0, 0);
            Int2      nEndPos   = GetEndPosByShape(shipDesignID);
            string [] ShapeList = GetDesignShape(shipDesignID);

            if (ShapeList == null || ShapeList.Length != nEndPos.Layer)
            {
                NGUIUtil.DebugLog(" low version");
                return;
            }
            RoomMap.RealMapSize = nEndPos;

            for (n2Pos.Layer = RoomMap.Mapv2Start.Layer; n2Pos.Layer < nEndPos.Layer; n2Pos.Layer++)
            {
                for (n2Pos.Unit = RoomMap.Mapv2Start.Unit; n2Pos.Unit < nEndPos.Unit; n2Pos.Unit++)
                {
                    if (ShapeList.Length > 0 && ShapeList.Length <= nEndPos.Layer && ShapeList[n2Pos.Layer].Length <= nEndPos.Unit)
                    {
                        bool bDeck = CheckIsDeckGrid(ShapeList, n2Pos.Layer, n2Pos.Unit);
                        if (ShapeList[n2Pos.Layer][n2Pos.Unit] == '0' && !bDeck)
                        {
                            continue;
                        }
                    }
                    GameObject go = GameObjectLoader.LoadPath("Prefabs/Others/", "CanvasUnitBG", parent);
                    go.name = string.Format("[{0},{1}]", n2Pos.Layer, n2Pos.Unit);
                    go.transform.localPosition = new Vector3(3.0f * n2Pos.Unit, (3.0f + 0.3f) * n2Pos.Layer, 8.1f);
                    CanvasUnitBG bk = go.GetComponent <CanvasUnitBG>();
                    if (bk != null)
                    {
                        TouchMoveManager.JoinCanvasUnitBk(n2Pos, bk);
                    }
                }
            }
        }
        TouchMoveManager.SetAllGridBgStates(CanvasUnitState.Normal);
        TouchMoveManager.ShowCanvas(true);
        Vector3 pos = MainCameraM.GetDiffenceDisignCameraPos();

        MainCameraM.s_Instance.SetCameraLimitParam(MainCameraM.s_reaLimitPyramidBoatView);
        MainCameraM.s_Instance.AutoMoveTo(pos, 0f);
    }
Exemple #7
0
 /// <summary>
 /// 设置全部背景状态
 /// </summary>
 public static void SetGridsBgStates(List <Int2> l, CanvasUnitState state, bool bClearAllBgNorml)
 {
     if (bClearAllBgNorml)
     {
         SetAllGridBgStates(CanvasUnitState.Normal);
     }
     for (int i = 0; i < l.Count; i++)
     {
         if (m_CanvanUnitBG.ContainsKey(l[i]) == true)
         {
             CanvasUnitBG bk = m_CanvanUnitBG[l[i]];
             if (bk != null)
             {
                 bk.SetCanvasUnitState(state);
             }
         }
     }
 }
Exemple #8
0
    /// <summary>
    /// 画布显示控制
    /// </summary>
    public static void ShowCanvas(bool isShow)
    {
        int nLayerTop = RoomMap.DeckRoomTopLayer;

        //if (isShow==true&&curTouchCore!=null&&curTouchCore.IsDeckRoom == false)
        //		nLayerTop = RoomMap.DeckTopLayer - 1;
        foreach (var item in m_CanvanUnitBG)
        {
            if (item.Key.Layer < 0 || item.Key.Unit < 0 ||
                item.Key.Layer > nLayerTop || item.Key.Unit >= RoomMap.RealMapSize.Unit)
            {
                continue;
            }

            CanvasUnitBG bk = item.Value;
            if (bk == null)
            {
                return;
            }
            bk.Fade(isShow, 0.1f, true);
        }
    }