//Called by the ghost when they die public void EnemyCaught() { enemiesCaught++; totalEnemiesCaught++; if (!can) { can = FindObjectOfType <CanvasUI>(); } if (can) { can.enableGatcha(); } if (enemiesCaught >= enemiesNumber) { PlayerVictory(); } if (enemiesCaught + enemiesSaved >= enemiesNumber) { if (enemiesCaught > enemiesSaved) { PlayerVictory(); } else { PlayerDefeated(false); } } }
private void Awake() { if (Instance == null) { Instance = this; } }
static CanvasUI CreateCanvas() { var info = new CanvasUI(); var entity = new GameObject("canvas_000"); var canvas = entity.AddComponent <Canvas>(); canvas.renderMode = RenderMode.ScreenSpaceOverlay; var raycaster = entity.AddComponent <GraphicRaycaster>(); var scalar = entity.AddComponent <CanvasScaler>(); scalar.scaleFactor = 1f; scalar.dynamicPixelsPerUnit = 100f; var rt = entity.GetComponent <RectTransform>(); rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 0f); rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 0f); rt.SetParent(parent); info.canvas = entity.transform; if (theme.palette_display == PreviewDisplay.Left || theme.palette_display == PreviewDisplay.Right) { CreateMiniPreview(ref info, canvas); } CreateStatusBar(ref info, canvas); return(info); }
static void CreateStatusBar(ref CanvasUI info, Canvas canvas) { float hpad = Mathf.Max(32, theme.status_padding + 16); info.panel = CreatePanel("status_bar", theme.status_color, canvas); CreateUI( entity: info.panel, size: new Vector2( Screen.width - theme.status_padding * 2, 32 * theme.font_scaling), offset: new Vector3(0, theme.status_padding), align: TextAnchor.UpperCenter); info.bar_right = CreateText( name: "bar_right", fsize: 48, align: TextAnchor.MiddleRight, c: canvas); CreateUI( entity: info.bar_right, size: new Vector2(200, 32 * theme.font_scaling), offset: new Vector3(hpad, theme.status_padding), align: TextAnchor.UpperRight); info.bar_left = CreateText( name: "bar_left", fsize: 48, align: TextAnchor.MiddleLeft, c: canvas); CreateUI( entity: info.bar_left, size: new Vector2(200, 32 * theme.font_scaling), offset: new Vector3(hpad, theme.status_padding), align: TextAnchor.UpperLeft); info.bar_center = CreateText( name: "bar_center", fsize: 48, align: TextAnchor.MiddleCenter, c: canvas); CreateUI( entity: info.bar_center, size: new Vector2(200, 32 * theme.font_scaling), offset: new Vector3(0, theme.status_padding), align: TextAnchor.UpperCenter); }
void Start() { gm = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>(); canvas = GetComponent <CanvasUI>(); ticker = GetComponent <Ticker>(); pet = GameObject.FindGameObjectWithTag("Pet").GetComponent <Pet>(); petBreed = gm.chosePet.ToLower(); //"Dog" => "dog" UpgradePet(1); InvokeRepeating("PetCheck", 20, 1); InvokeRepeating("EverySecond", 1, 1); }
public void SwitchUI(CanvasType deriredType) { if (lastCanvas != null) { lastCanvas.gameObject.SetActive(false); } CanvasUI newCanvas = canvasUIs.Find(x => x.Type == deriredType); if (newCanvas != null) { newCanvas.gameObject.SetActive(true); lastCanvas = newCanvas; } }
internal static void Initialize(Transform parent, Theme theme, GameObject[] palette) { Overlay.parent = parent; Overlay.theme = theme; pool = new Pool() { cursors = new List <GameObject>(), palette_previews = new SpriteRenderer[palette.Length], palette_grid = new SpriteRenderer[theme.preview_width], palette_grid_cursor = GameObject.Instantiate(theme.grid_active, parent), background = GameObject.Instantiate(theme.background, parent) }; Alloc(pool.cursors, theme.cursor, 1); InitializeSprites(pool.palette_grid, theme.grid_square); InitializePreviews(palette); ui = CreateCanvas(); pool.palette_grid_cursor.name = "palette_cursor_000"; }
static void CreateMiniPreview(ref CanvasUI info, Canvas canvas) { info.mini_preview_bg = CreatePanel("palette_mini_bg", theme.status_color, canvas); info.mini_preview = CreatePanel("palette_mini_fg", Color.white, canvas); var align = theme.palette_display == PreviewDisplay.Left ? TextAnchor.LowerLeft : TextAnchor.LowerRight; float panel_width = 70f; if (theme.show_preview_text) { info.preview_index = CreateText( name: "preview_index", fsize: 48, align: align, c: canvas); CreateUI( entity: info.preview_index, size: new Vector2(192, 54) * theme.font_scaling, offset: new Vector3(100, 40) * theme.font_scaling, align: align); panel_width = 130f; } CreateUI( entity: info.mini_preview_bg, size: new Vector2(panel_width, 70) * theme.font_scaling, offset: new Vector3(32, 32) * theme.font_scaling, align: align); CreateUI( entity: info.mini_preview, size: new Vector2(54, 54) * theme.font_scaling, offset: new Vector3(40, 40) * theme.font_scaling, align: align); }
public GameObject toy; //must be initialized in child class protected virtual void Start() { gm = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>(); canvas = gm.mainGameCanvas; petAudio = GetComponent <AudioSource>(); normalScale = transform.localScale; InvokeRepeating("DecreaseStats", 1, 1); //DecreastStats() runs every b seconds, a second after Start() hunger = maxStat; thirst = maxStat; love = maxStat; clickCount = 0; money = 0; resourceCost = 10; UpdateMoney(); //how much to decrease hunger/thirst every x seconds by default decreaseHungerInt = 1; decreaseThirstInt = 3; decreaseLoveInt = 1; }
private void PlayerDefeated(bool timeOver) { musicEvent.stop(FMOD.Studio.STOP_MODE.IMMEDIATE); FMODUnity.RuntimeManager.AttachInstanceToGameObject(endgameEvent, Player.Instance.transform, Player.Instance.GetComponent <Rigidbody>()); endgameEvent.setParameterByName("WinParam", 0.0f); endgameEvent.start(); //fmod gameOver = true; if (timeOver) { string defeatText = String.Format("Derrota\n enemigos atrapados {0}/{1}\n enemigos salvados {2}{1}\n. Se ha acabado el tiempo!", enemiesCaught, enemiesNumber, enemiesSaved); Debug.Log(defeatText); } else { string defeatText = String.Format("Derrota\n enemigos atrapados {0}/{1}\n enemigos salvados {2}{1}", enemiesCaught, enemiesNumber, enemiesSaved); Debug.Log(defeatText); } if (!can) { can = FindObjectOfType <CanvasUI>(); } can.defeatGO.SetActive(true); if (Player.Instance.GetComponent <PlayerMovement>()) { Player.Instance.GetComponent <PlayerMovement>().enabled = false; } Invoke("ResetGame", 3f); }
void Awake() { instance = this; }
void Start() { canvas = GameObject.Find("Canvas").GetComponent <CanvasUI>(); gm = FindObjectOfType <GameManager>(); //This allows you to skip the main menu and just go into the game for playtesting. //It checks to see if there is a gamemanager. If not, add a GM onto the debug GO and set to default pet, "Spot DB" the dog if (!gm) { DebugGO.AddComponent <GameManager>(); gm = DebugGO.GetComponent <GameManager>(); SetDefaults(); } canvas.PetNameText.text = gm.petName; switch (gm.chosePet) { case "Dog": Instantiate(DogSpritePrefab, canvas.spriteParent.transform); Debug.Log("Loaded " + DogSpritePrefab.name + " prefab!"); break; case "Cat": Instantiate(CatSpritePrefab, canvas.spriteParent.transform); Debug.Log("Loaded " + CatSpritePrefab.name + " prefab!"); break; default: break; } /* * switch (gm.ChosenPet) //switch case based on what pet breed was chosen - determines which sprite to show * { * * * case GameManager.Breeds.DOG: * Instantiate(DogSpritePrefab, canvas.spriteParent.transform); * Debug.Log("Loaded " + DogSpritePrefab.name + " prefab!"); * break; * case GameManager.Breeds.CAT: * Instantiate(CatSpritePrefab, canvas.spriteParent.transform); * Debug.Log("Loaded " + CatSpritePrefab.name + " prefab!"); * break; * default: * break; * * } //instantiate correct prefab pet sprite based on gm.ChosenPet */ //set up feed and water buttons ---------------- loadedPet = FindObjectOfType <Pet>(); gm.pet = loadedPet; gm.mainGameCanvas = canvas; //make reference to canvas accessible in other scripts canvas.FoodButton.onClick.AddListener(PointToFeed); canvas.WaterButton.onClick.AddListener(PointToWater); gm.PlayMusic(gm.InGameMusic); gm.gameActive = true; }
private void AddTemporary(CanvasUI canvas, int index) { canvas.CanvasIndex = index; canvasTemporary.Add(canvas); }