public void ProcessInput(InputManager input)
        {
            bool inWindow = Collision.InBounds(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight, input.MouseLoc);

            Loc tileCoords = DungeonEditScene.Instance.ScreenCoordsToMapCoords(input.MouseLoc);

            switch (TileMode)
            {
            case TileEditMode.Draw:
            {
                EffectTile brush = getBrush();
                CanvasStroke <EffectTile> .ProcessCanvasInput(input, tileCoords, inWindow,
                                                              () => new DrawStroke <EffectTile>(tileCoords, brush),
                                                              () => new DrawStroke <EffectTile>(tileCoords, new EffectTile()),
                                                              paintStroke, ref DungeonEditScene.Instance.TileInProgress);
            }
            break;

            case TileEditMode.Rectangle:
            {
                EffectTile brush = getBrush();
                CanvasStroke <EffectTile> .ProcessCanvasInput(input, tileCoords, inWindow,
                                                              () => new RectStroke <EffectTile>(tileCoords, brush),
                                                              () => new RectStroke <EffectTile>(tileCoords, new EffectTile()),
                                                              paintStroke, ref DungeonEditScene.Instance.TileInProgress);
            }
            break;

            case TileEditMode.Fill:
            {
                EffectTile brush = getBrush();
                CanvasStroke <EffectTile> .ProcessCanvasInput(input, tileCoords, inWindow,
                                                              () => new FillStroke <EffectTile>(tileCoords, brush),
                                                              () => new FillStroke <EffectTile>(tileCoords, new EffectTile()),
                                                              fillStroke, ref DungeonEditScene.Instance.TileInProgress);
            }
            break;

            case TileEditMode.Eyedrop:
            {
                if (input[FrameInput.InputType.LeftMouse])
                {
                    eyedropTile(tileCoords);
                }
            }
            break;
            }
        }
Exemple #2
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        public void ProcessInput(InputManager input)
        {
            bool inWindow = Collision.InBounds(GraphicsManager.WindowWidth, GraphicsManager.WindowHeight, input.MouseLoc);

            Loc tileCoords = GroundEditScene.Instance.ScreenCoordsToBlockCoords(input.MouseLoc);

            switch (BlockMode)
            {
            case TileEditMode.Draw:
            {
                CanvasStroke <bool> .ProcessCanvasInput(input, tileCoords, inWindow,
                                                        () => new DrawStroke <bool>(tileCoords, true),
                                                        () => new DrawStroke <bool>(tileCoords, false),
                                                        paintStroke, ref GroundEditScene.Instance.BlockInProgress);
            }
            break;

            case TileEditMode.Rectangle:
            {
                CanvasStroke <bool> .ProcessCanvasInput(input, tileCoords, inWindow,
                                                        () => new RectStroke <bool>(tileCoords, true),
                                                        () => new RectStroke <bool>(tileCoords, false),
                                                        paintStroke, ref GroundEditScene.Instance.BlockInProgress);
            }
            break;

            case TileEditMode.Fill:
            {
                CanvasStroke <bool> .ProcessCanvasInput(input, tileCoords, inWindow,
                                                        () => new FillStroke <bool>(tileCoords, true),
                                                        () => new FillStroke <bool>(tileCoords, false),
                                                        fillStroke, ref GroundEditScene.Instance.BlockInProgress);
            }
            break;
            }
        }