private void CanvasSizeChangeEventHandle(CanvasSizeChangeEventArgs args)
        {
            this.sceneSize = args.NewSize;
            Project currentSelectedProject = Services.ProjectOperations.CurrentSelectedProject;

            if (currentSelectedProject != null && currentSelectedProject.GetProjectType() != NodeType.Node.ToString())
            {
                this.Size = new PointF((float)args.NewSize.Width, (float)args.NewSize.Height);
            }
        }
        private void CanvasSizeChangeEventHandle(CanvasSizeChangeEventArgs args)
        {
            this.sceneSize = args.NewSize;
            Project currentSelectedProject = Services.ProjectOperations.CurrentSelectedProject;

            if (currentSelectedProject == null || !(currentSelectedProject.GetProjectType() != NodeType.Node.ToString()))
            {
                return;
            }
            Gdk.Size newSize = args.NewSize;
            double   width   = (double)newSize.Width;

            newSize = args.NewSize;
            double height = (double)newSize.Height;

            this.Size = new PointF((float)width, (float)height);
        }
Exemple #3
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 private void OnCanvasSizeChange(CanvasSizeChangeEventArgs obj)
 {
     this.Init();
 }