public void initialize(CanvasConfig config, CanvasCameraConfig canvasCameraConfig, Texture2D texture = null) { canvasBuffer = new CanvasBuffer(config.canvasSize, config.bufferSize); this.config = config; canvasCamera = new CanvasCamera(canvasCameraConfig, config.canvasSize, gameObject); backLayer = new CanvasLayer(config.canvasSize, 100, config.layersShader, canvasCamera); frontLayer = new CanvasLayer(config.canvasSize, 20, config.layersShader, canvasCamera); radialLayer = new CanvasRadialLayer(config.canvasSize, 25, config.radialFillShader, config.radialFillTexture, canvasCamera); canvasCollider = CanvasCollider.createCanvasCollider(config.canvasSize, 10, gameObject, canvasCamera); setNewPicture(texture); initialized = true; handleInnerEvents(); }
public void initialize(CanvasConfig config, CanvasCameraConfig canvasCameraConfig, Texture2D texture=null) { canvasBuffer = new CanvasBuffer(config.canvasSize, config.bufferSize); this.config = config; canvasCamera = new CanvasCamera(canvasCameraConfig, config.canvasSize, gameObject); backLayer = new CanvasLayer(config.canvasSize, 100, config.layersShader, canvasCamera); frontLayer = new CanvasLayer(config.canvasSize, 20, config.layersShader, canvasCamera); radialLayer = new CanvasRadialLayer(config.canvasSize, 25, config.radialFillShader, config.radialFillTexture, canvasCamera); canvasCollider = CanvasCollider.createCanvasCollider (config.canvasSize, 10, gameObject, canvasCamera); setNewPicture(texture); initialized = true; handleInnerEvents(); }