public BlazorRoguelikeGame(CanvasManagerBase canvasManager, IAssetsResolver assetsResolver, ISoundService soundService) : base(canvasManager) { _assetsResolver = assetsResolver; this.AddService(soundService); this.AddService(new InputService()); }
public Display(CanvasManagerBase canvasManager) { CanvasManager = canvasManager ?? throw new ArgumentNullException(nameof(canvasManager)); }