Inheritance: MonoBehaviour
Exemple #1
0
		/// <summary>
		/// 增加UI层
		/// </summary>
		public QUIBehaviour CreateUI<T>  (CanvasLevel level,object uiData = null) where T : QUIBehaviour {

			string behaviourName = typeof(T).ToString();

			if (mAllUIBehaviour.ContainsKey (behaviourName)) {

                Debug.LogWarning(behaviourName + ": already exist");

				mAllUIBehaviour [behaviourName].transform.localPosition = Vector3.zero;
				mAllUIBehaviour [behaviourName].transform.localEulerAngles = Vector3.zero;
				mAllUIBehaviour [behaviourName].transform.localScale = Vector3.one;

				mAllUIBehaviour [behaviourName].Enter (uiData);


			} else {
				GameObject prefab = QResMgr.Instance.LoadUIPrefabSync (behaviourName);

				GameObject mUIGo = Instantiate (prefab);
				switch (level) {
				case CanvasLevel.Top:
					mUIGo.transform.SetParent (mCanvasTopTrans);
					break;
				case CanvasLevel.Middle:
					mUIGo.transform.SetParent (mCanvasMidTrans);
					break;
				case CanvasLevel.Bottom:
					mUIGo.transform.SetParent (mCanvasBottomTrans);
					break;
				case CanvasLevel.Root:
					mUIGo.transform.SetParent (transform);
					break;
				case CanvasLevel.MainCamera:
					mUIGo.transform.SetParent (Camera.main.transform);
					break;

				}


				mUIGo.transform.localPosition = Vector3.zero;
				mUIGo.transform.localEulerAngles = Vector3.zero;
				mUIGo.transform.localScale = Vector3.one;
				//                go.GetComponent<RectTransform>().offsetMax = Vector2.zero;
				//                go.GetComponent<RectTransform>().offsetMin = Vector2.zero;
				//                go.GetComponent<RectTransform>().anchoredPosition3D = Vector3.zero;
				//                go.transform.localScale = Vector3.one;

				mUIGo.gameObject.name = behaviourName;

				Debug.Log(behaviourName + " Load Success");


				T t = mUIGo.AddComponent<T>();
				mAllUIBehaviour.Add (behaviourName, t);
				t.Init (uiData);
			}


			return mAllUIBehaviour [behaviourName];
		}
Exemple #2
0
		public QUIBehaviour OpenUI<T>(CanvasLevel canvasLevel,object uiData = null) where T : QUIBehaviour
		{
			string behaviourName = typeof(T).ToString();
			if (!mAllUIBehaviour.ContainsKey(behaviourName))
			{
				return CreateUI<T>(canvasLevel,uiData);
			}
			SetVisible(behaviourName, true);
			return mAllUIBehaviour[behaviourName];
		}
Exemple #3
0
        public QUIBehaviour OpenUI <T>(CanvasLevel canvasLevel, string bundleName, object uiData = null) where T : QUIBehaviour
        {
            string behaviourName = typeof(T).ToString();

            if (!mAllUI.ContainsKey(behaviourName))
            {
                return(CreateUI <T>(canvasLevel, bundleName, uiData));
            }
            mAllUI [behaviourName].Show();
            return(mAllUI[behaviourName]);
        }
Exemple #4
0
		public QUIBehaviour CreateUI  (string asd,CanvasLevel level,object uiData = null) {


			return null;
		}