void Awake() { mImage = transform.FindChild("ImageTest").GetComponent <Image>(); mRawImage = transform.FindChild("RawImageTest").GetComponent <RawImage>(); mText = transform.FindChild("TextTest").GetComponent <Text>(); mCanvasGroup = transform.FindChild("CanvasGroupTest").GetComponent <CanvasGroup>(); mSpriteRen = GameObject.Find("SpriteTest").GetComponent <SpriteRenderer>(); ImageAlphaToAction fadeImage = new ImageAlphaToAction(mImage, Graph.InverseExponential, 0.0f, 5.0f); ActionHandler.RunAction(fadeImage); RawImageAlphaToAction fadeRawImage = new RawImageAlphaToAction(mRawImage, Graph.Exponential, 0.0f, 5.0f); ActionHandler.RunAction(fadeRawImage); TextAlphaToAction fadeText = new TextAlphaToAction(mText, 0.0f, 2.5f); ActionHandler.RunAction(fadeText); CanvasGroupAlphaToAction canvasGroupTest = new CanvasGroupAlphaToAction(mCanvasGroup, 0.0f, 1.0f); ActionHandler.RunAction(canvasGroupTest); SpriteRendererAlphaToAction spriteRenTest = new SpriteRendererAlphaToAction(mSpriteRen, 0.0f, 2.0f); ActionHandler.RunAction(spriteRenTest); }
void Awake() { mImage = transform.FindChild("ImageTest").GetComponent<Image>(); mRawImage = transform.FindChild("RawImageTest").GetComponent<RawImage>(); mText = transform.FindChild("TextTest").GetComponent<Text>(); mCanvasGroup = transform.FindChild("CanvasGroupTest").GetComponent<CanvasGroup>(); mSpriteRen = GameObject.Find("SpriteTest").GetComponent<SpriteRenderer>(); ImageAlphaToAction fadeImage = new ImageAlphaToAction(mImage, Graph.InverseExponential, 0.0f, 5.0f); ActionHandler.RunAction(fadeImage); RawImageAlphaToAction fadeRawImage = new RawImageAlphaToAction(mRawImage, Graph.Exponential, 0.0f, 5.0f); ActionHandler.RunAction(fadeRawImage); TextAlphaToAction fadeText = new TextAlphaToAction(mText, 0.0f, 2.5f); ActionHandler.RunAction(fadeText); CanvasGroupAlphaToAction canvasGroupTest = new CanvasGroupAlphaToAction(mCanvasGroup, 0.0f, 1.0f); ActionHandler.RunAction(canvasGroupTest); SpriteRendererAlphaToAction spriteRenTest = new SpriteRendererAlphaToAction(mSpriteRen, 0.0f, 2.0f); ActionHandler.RunAction(spriteRenTest); }