Exemple #1
0
        private Tween HideActiveMenu(GameObject targetMenu)
        {
            Sequence hideSeq = DOTween.Sequence();

            GameObject oldMenu = activeMenu;

            float topY = menuElements[oldMenu].Select(canvasGroup => canvasGroup.transform.position.y).Max();

            if (oldMenu != optionsMenu && targetMenu == optionsMenu)
            {
                topY = title.transform.position.y;
                hideSeq.Insert(0, title.transform.DOPunchScale(Vector3.one * pulseMagnitude, fadeDuration, 0, 0));
                hideSeq.Insert(fadeDuration / 2, title.DOFade(0, fadeDuration / 2));
                hideSeq.AppendCallback(() => title.DeactivateObject());
            }

            float baseLength = hideSeq.Duration();

            foreach (CanvasGroup uiElement in menuElements[oldMenu])
            {
                float delay = (topY - uiElement.transform.position.y) * delayFactor;
                hideSeq.Insert(baseLength + delay, uiElement.transform.DOPunchScale(Vector3.one * pulseMagnitude, fadeDuration, 0, 0));
                hideSeq.Insert(baseLength + delay + fadeDuration / 2, uiElement.DOFade(0, fadeDuration / 2));
            }

            hideSeq.AppendCallback(() => oldMenu.Deactivate());
            return(hideSeq);
        }