public override void Load() { //----------------------------------------------- FormTestWinGLControl form = new FormTestWinGLControl(); CanvasGL2d canvas = new CanvasGL2d(this.Width, this.Height); var lionFill = new LionFillSprite(); //----------------------------------------------- form.SetGLPaintHandler((o, s) => { //canvas.Orientation = PixelFarm.Drawing.CanvasOrientation.LeftTop; canvas.Clear(PixelFarm.Drawing.Color.White); canvas.FillRect(PixelFarm.Drawing.Color.Blue, 0, 0, 400, 400); //draw vxs direct to GL surface //lionFill.Draw(canvas); //before offset canvas.EnableClipRect(); canvas.SetClipRectRel(200, 250, 100, 100); lionFill.Draw(canvas); //offset canvas.SetCanvasOrigin(50, 50); //test clipping canvas.SetClipRectRel(200, 250, 100, 100); lionFill.Draw(canvas); canvas.DisableClipRect(); canvas.SetCanvasOrigin(0, 0); }); form.Show(); }
protected override void OnGLRender(object sender, EventArgs args) { GL.Clear(ClearBufferMask.ColorBufferBit); canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; //line canvas2d.DrawLine(50, 50, 200, 200); //-------------------------------------------- //rect canvas2d.DrawRect(2.5f, 1.5f, 50, 50); canvas2d.FillRect(PixelFarm.Drawing.Color.Green, 50, 50, 50, 50); //-------------------------------------------- //circle & ellipse canvas2d.DrawCircle(100, 100, 25); canvas2d.DrawEllipse(200, 200, 25, 50); canvas2d.FillCircle(PixelFarm.Drawing.Color.OrangeRed, 100, 400, 25); canvas2d.FillEllipse(PixelFarm.Drawing.Color.OrangeRed, 200, 400, 25, 50); //-------------------------------------------- //polygon float[] polygon1 = new float[] { 50, 200, 250, 200, 125, 350 }; canvas2d.DrawPolygon(polygon1, 3); float[] polygon2 = new float[] { 250, 400, 450, 400, 325, 550 }; canvas2d.FillPolygon(PixelFarm.Drawing.Color.Green, polygon2); //-------------------------------------------- miniGLControl.SwapBuffers(); }
public override void Load() { //----------------------------------------------- FormTestWinGLControl form = new FormTestWinGLControl(); CanvasGL2d canvas = new CanvasGL2d(this.Width, this.Height); var lionFill = new LionFillSprite(); //----------------------------------------------- form.SetGLPaintHandler((o, s) => { canvas.Clear(PixelFarm.Drawing.Color.White); canvas.FillRect(PixelFarm.Drawing.Color.Blue, 0, 0, 400, 400); //draw vxs direct to GL surface lionFill.Draw(canvas); }); form.Show(); }