void DeactivateInGameUI()
    {
        mouseCursor.gameObject.SetActive(false);

        leftUIFader.Hide();
        RightUIFader.Hide();
        startGameFader.GlitchIn();
    }
Exemple #2
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 private void ResetMenu()
 {
     endGameFader.Hide();
     mainMenuFader.FadeIn();
 }