private void EatingTime() { Canteen curCanteen = RoomManager.instance.GetClosestCanteen(this.gameObject); CanteenChair curChair = curCanteen.GetChair(); agent.SetDestination(curChair.gameObject.transform.position); }
public CanteenChair GetChair() { CanteenChair returnchair = unusedChairs[Random.Range(0, unusedChairs.Count - 1)]; unusedChairs.Remove(returnchair); return(returnchair); }