private void Start() { Attribute = LoadAttritube("NULL", typeof(CannonBuffAttrType)); InitBuff(); Game = GameObject.Find("GameContorl").GetComponent <CannonGameContorl>(); }
private void Start() { Game = GameObject.Find("GameContorl").GetComponent <CannonGameContorl>(); }
public override void InitUnitMonoBehaciour() { base.InitUnitMonoBehaciour(); Game = GameObject.Find("GameContorl").GetComponent <CannonGameContorl>(); }