private void Start()
    {
        Attribute = LoadAttritube("NULL", typeof(CannonBuffAttrType));

        InitBuff();

        Game = GameObject.Find("GameContorl").GetComponent <CannonGameContorl>();
    }
 private void Start()
 {
     Game = GameObject.Find("GameContorl").GetComponent <CannonGameContorl>();
 }
    public override void InitUnitMonoBehaciour()
    {
        base.InitUnitMonoBehaciour();

        Game = GameObject.Find("GameContorl").GetComponent <CannonGameContorl>();
    }